Station XX-15164 · no signal
Don't Come in
Offline 121.164.99.77:28015 checked 13d ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,164
- top 70%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.1 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 50%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 10:42 UTC26d ago | M0.3▲rising | 2 | – | running | 0 | |
| Sun 27 Sep, 08:44 UTC31d ago | M0.5▲rising | 3 | halved by day 1 | 5.1 days | 0 | |
| Tue 22 Sep, 06:26 UTC36d ago | M0.0▲rising | 2 | held half | 5.1 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Don't Come in?
Generated by the game, the map on Don't Come in is procedural, size 5,000 with seed 481815201. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Don't Come in?
No gather rate appears in the name of Don't Come in. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on Don't Come in?
Don't Come in is not responding at this moment and is offline, last seen 13 days 3 hours ago.
How does Don't Come in rank against other Rust servers?
Over the last seven days, Don't Come in recorded enough player hours to reach #15,164 worldwide, placing it in the top 70% of all ranked servers.
Operator and location
How reliably does Don't Come in stay online?
As recorded now, Don't Come in is not reachable, the last contact having been 13 days 3 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 20 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Don't Come in hosted?
Nothing about a region comes from Don't Come in. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 121.164.99.77:28015.
What build of Rust does Don't Come in use?
Rust network protocol 2634 and build 166586 on Windows is what Don't Come in runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Don't Come in?
On average, the busiest point of its recent wipes drew 2 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
How often does Don't Come in wipe, and on which days?
No next wipe can be predicted for Don't Come in, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days 6 hours is how long the current world has been running.
Tags
What do the server tags on Don't Come in mean?
The game's server browser reads the tags Don't Come in publishes: gmvanilla (Game mode): This is vanilla survival; mp5 (Max players): Slots: 5; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166586 (Build): The game build is 166586; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Don't Come in appear?
You will find Don't Come in on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Don't Come in?
Enter client.connect 121.164.99.77:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.