Station XX-15335 · no signal
kinakomochi-dev
Offline 119.228.187.119:28015 checked 1d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,335
- top 69%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on kinakomochi-dev?
A procedural map runs on kinakomochi-dev, generated by the game.
Which settings and rules apply on kinakomochi-dev?
You will find no gather rate in the name of kinakomochi-dev. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on kinakomochi-dev?
kinakomochi-dev is not responding at this moment and is offline, last seen 43 hours ago. Averaged across the last seven days, the population was 0 players.
How does kinakomochi-dev rank against other Rust servers?
On player hours for the past week, kinakomochi-dev sits at #15,335, which puts it inside the top 69% of every ranked server.
Server details
How reliably does kinakomochi-dev stay online?
As recorded now, kinakomochi-dev is not reachable, the last contact having been 43 hours ago. Of the 24 hours in the last 1 full day, it was up for 0, or 0% of the time. 27 October 2026 is when Rust Server Trends first recorded it.
Where in the world is kinakomochi-dev hosted?
Nothing about a region comes from kinakomochi-dev. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 119.228.187.119:28015 is the address it uses.
Which Rust version is kinakomochi-dev running?
kinakomochi-dev is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does kinakomochi-dev wipe, and on which days?
Too few wipes of kinakomochi-dev are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 2 days 6 hours.
Server tags
What do the server tags on kinakomochi-dev mean?
Tags published by kinakomochi-dev and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does kinakomochi-dev appear?
You will find kinakomochi-dev on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Join the server
What steps get you onto kinakomochi-dev?
To join, enter client.connect 119.228.187.119:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.