Station XX-15180 · no signal
[AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE
Offline 119.18.16.25:28015 checked 12d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,180
- top 70%
- Last wipe
- 21d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE?
[AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE uses a procedural map, which the game generates.
Which settings and rules apply on [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE?
Its name points to a gather rate of 3x on [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE. Groups hold up to 8 players, which is the default for the game. pve is the game mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched off.
Population
What is the current population on [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE?
No players are recorded on [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE at this moment; it is offline, and the last sighting was 12 days 1 hours ago.
How does [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE rank against other Rust servers?
The last seven days of player hours place [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE at #15,180, in the top 70% of all ranked servers.
Operator and location
How reliably does [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE stay online?
No contact with [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE right now, and the last recorded contact was 12 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 10 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE run from?
No region tag comes from [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE, though the name points to Oceania. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 119.18.16.25:28015 is the address it uses.
What build of Rust does [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE use?
On Linux, [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE wipe, and on which days?
On record so far are too few of [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 21 days 5 hours.
Tags
What do the server tags on [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE mean?
Tags published by [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE appear?
The Rust Server Trends lists that take in [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE are: 3x Rust servers, by live population, Oceania Rust servers, live, Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.
How to join
How do you connect to [AU] IronWing Networks | Linux | 3x Gather | 2x Stacks | PvE?
You can connect by pressing F1 in Rust and typing client.connect 119.18.16.25:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.