Rust Server TrendsSeismic network · station log
Recording Stations11,694 Players65,057 Active3,474 Wipes · 3 h116 48 h

Station XX-5491 · recording

[AU]Valhalla - Victoria

Online 119.17.141.60:28015 checked 11m ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 4
Rank
#5,491
top 25%
Last wipe
26d ago
no schedule published
Next wipe
8d 7h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-5491 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−2into Tue 16:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence

wipe-day peak
4players, last three wipes

Coming wipes

  1. 8d 7hThu 5 Nov, 19:00 UTCFW
  2. 36d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 22:04 UTC FW26d ago M0.6rising 4 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla + OC · groups of 16+ · monthly · 1 on average
0/ 75
Rustafied.com - AU Main OC · groups of 16+ · weekly · 147 on average
25/ 100
Rustafied.com - AU Monday OC · groups of 16+ · weekly · 113 on average
236/ 350
Rustopia.gg - AU Main OC · groups of 12+ · weekly · 59 on average
11/ 150
Rustafied.com - AU Long OC · groups of 16+ · monthly · 33 on average
26/ 100
Rustoria.co - AU Premium OC · groups of 16+ · biweekly · 30 on average
25/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [AU]Valhalla - Victoria?

The procedural map on [AU]Valhalla - Victoria is size 5,000 with seed 773016, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [AU]Valhalla - Victoria?

The name of [AU]Valhalla - Victoria gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.

Population

What is the current population on [AU]Valhalla - Victoria?

0 of the 50 slots on [AU]Valhalla - Victoria are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 4. The last 48 hours show their highest activity at 14:00 UTC, averaging 2 players.

How does [AU]Valhalla - Victoria rank against other Rust servers?

Over the last seven days, [AU]Valhalla - Victoria recorded enough player hours to reach #5,491 worldwide, placing it in the top 25% of all ranked servers.

Server facts

How reliably does [AU]Valhalla - Victoria stay online?

[AU]Valhalla - Victoria is up at the moment. Its reported uptime points to a restart about 2 days 16 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does [AU]Valhalla - Victoria perform under load?

Across the last 48 hours it averaged 86 server fps, with a floor of 66. Buildings, deployables and all the rest of the world's entities brought it to a high of 147,059. Its highest memory use was 4,287 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is [AU]Valhalla - Victoria hosted?

The name of [AU]Valhalla - Victoria points to Oceania, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 119.17.141.60:28015.

What build of Rust does [AU]Valhalla - Victoria use?

Rust network protocol 2635 and build 168909 on Windows is what [AU]Valhalla - Victoria runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on [AU]Valhalla - Victoria?

On average, the busiest point of its recent wipes drew 4 players. 5 hours after the latest wipe, the crowd peaked.

On what timetable does [AU]Valhalla - Victoria run its wipes?

Once a month [AU]Valhalla - Victoria wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 13 hours is how long the current world has been running.

Tags

What do the server tags on [AU]Valhalla - Victoria mean?

These are the tags [AU]Valhalla - Victoria publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [AU]Valhalla - Victoria appear?

You will find [AU]Valhalla - Victoria on the following Rust Server Trends lists: Oceania Rust servers, live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto [AU]Valhalla - Victoria?

You can connect by pressing F1 in Rust and typing client.connect 119.17.141.60:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.