Station XX-4491 · no signal
localserver
Offline 118.8.204.4:28015 checked 5h ago
- Players now
- 1/ 2
- 50% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 2
- peak 2
- Rank
- #4,491
- top 20%
- Last wipe
- 37d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 2 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Wed 13:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on localserver?
The map on localserver is procedural, produced by the game.
Which settings and rules apply on localserver?
You will find no gather rate in the name of localserver. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on localserver?
No players are recorded on localserver at this moment; it is offline, and the last sighting was 5 hours ago. Averaged across the last seven days the population was 2 players, reaching a peak of 2. The busiest point in the last 48 hours came at 13:00 UTC, averaging 2 players.
How does localserver rank against other Rust servers?
The last seven days of player hours place localserver at #4,491, in the top 20% of all ranked servers.
Server details
How reliably does localserver stay online?
As recorded now, localserver is not reachable, the last contact having been 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 35, or 21% of the time. Its earliest appearance in the records of Rust Server Trends dates to 21 September 2026.
Which region does localserver run from?
A region is not published by localserver. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 118.8.204.4:28015.
Which Rust version is localserver running?
Rust network protocol 2635 and build 168909 on Windows is what localserver runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does localserver run its wipes?
The rhythm of localserver cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 37 days 15 hours.
Tags
What do the server tags on localserver mean?
These are the tags localserver publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does localserver appear?
You will find localserver on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to localserver?
Enter client.connect 118.8.204.4:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.