Rust Server TrendsSeismic network · station log
Recording Stations11,872 Players96,217 Active4,094 Wipes · 3 h158 48 h

Station XX-8596 · recording

YGS ちるたいむ

Online 118.27.229.107:28015 checked 10m ago

moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#8,596
top 39%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-8596 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct10 Oct16 Oct21 Oct27 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
23 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 21

The first 48 hours of its last wipes

Sun 25 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 05:24 UTC2d ago M0.0rising 1 – running 0
Fri 2 Oct, 05:55 UTC25d ago M0.0rising 1 halved by day 21 23 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
QS『芬达』100000倍/10.27/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 23 on average
26/ 100
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 19 on average
7/ 100
【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 EA · groups of 8+ · weekly · 16 on average
33/ 200
#10-[搞就完了]10倍/10.27新档/无权/萌新首选 EA · no group limit · 12 on average
12/ 100
[JP] DON-tacos PvE EA · groups of 8+ · monthly · 11 on average
4/ 100
[初心]5倍/10.27新档/萌新/无权/势均力敌 EA · no group limit · 10 on average
10/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on YGS ちるたいむ?

YGS ちるたいむ runs a procedural map of size 3,700 with seed 1234, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on YGS ちるたいむ?

No gather rate appears in the name of YGS ちるたいむ. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on YGS ちるたいむ right now?

A reading taken now shows 0 players on YGS ちるたいむ, which has 100 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2.

How does YGS ちるたいむ rank against other Rust servers?

Over the last seven days, YGS ちるたいむ recorded enough player hours to reach #8,596 worldwide, placing it in the top 39% of all ranked servers.

Operator and location

How reliably does YGS ちるたいむ stay online?

YGS ちるたいむ is up at the moment. The uptime it reports puts its last restart about 44 hours ago. It was up 98% of the time across the last 7 full days: 165 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 29 September 2026.

Does YGS ちるたいむ hold a steady tick rate?

Across the last 48 hours it averaged 52 server fps, with a floor of 35. At its highest, it carried 68,157 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,047 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does YGS ちるたいむ run from?

No region tag comes from YGS ちるたいむ, though the name points to Asia. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 118.27.229.107:28015.

What build of Rust does YGS ちるたいむ use?

YGS ちるたいむ is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on YGS ちるたいむ?

The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 21.

How often does YGS ちるたいむ wipe, and on which days?

Too few wipes of YGS ちるたいむ are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 25 days 12 hours.

Lists and tags

What do the server tags on YGS ちるたいむ mean?

These are the tags YGS ちるたいむ publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does YGS ちるたいむ appear?

You will find YGS ちるたいむ on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to YGS ちるたいむ?

To join, enter client.connect 118.27.229.107:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.