Rust Server TrendsSeismic network · station log
Recording Stations11,654 Players43,996 Active2,908 Wipes · 3 h99 48 h

Station XX-13052 · no signal

Dls

Offline 118.218.179.144:28015 checked 11d ago

quad softcore
Connect
Players now
1/ 1
100% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,052
top 59%
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-13052 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct19 Oct21 Oct23 Oct25 Oct

Top 59% of all ranked servers, and #572 of the quad servers (top 69%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 17 Oct, 14:51 UTC12d ago M0.0steady 1 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 66 on average
25/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 57 on average
55/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 32 on average
27/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 10 on average
8/ 100
[红牛五倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average
5/ 200
[红果十倍]10.30日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average
5/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Dls?

A procedural map runs on Dls, generated by the game.

Which settings and rules apply on Dls?

The name of Dls gives no gather rate. 4 players is the most a group can hold (quad). softcore is the game mode, An easier Facepunch mode that lets you keep part of your loot. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Dls right now?

No players are recorded on Dls at this moment; it is offline, and the last sighting was 11 days 16 hours ago.

How does Dls rank against other Rust servers?

The last seven days of player hours place Dls at #13,052, in the top 59% of all ranked servers. It sits at #572 among quad servers.

Server details

How reliably does Dls stay online?

Dls is down at the moment; the last recorded contact was 11 days 16 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 15 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Dls hosted?

No region is published by Dls. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 118.218.179.144:28015.

Which Rust version is Dls running?

Rust network protocol 2634 and build 167781 on Windows is what Dls runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Dls?

1 players, on average, was the busiest crowd at its recent wipes. 14 hours after the latest wipe, the crowd peaked.

How often does Dls wipe, and on which days?

Too few wipes of Dls are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 12 days 12 hours is how long the current world has been running.

Tags

What do the server tags on Dls mean?

Tags published by Dls and read by the game's server browser include gmsoftcore (Game mode): An easier ruleset, softcore; mp1 (Max players): 1 slots are available; ts4 (Group limit): Each team can hold up to 4; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Dls appear?

The Rust Server Trends lists that take in Dls are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto Dls?

You can connect by pressing F1 in Rust and typing client.connect 118.218.179.144:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp1
Max players 1 slots are available.
ts4
Group limit Each team can hold up to 4.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.