Station XX-10768 · no signal
Pinny Test
Offline 118.160.75.114:28015 checked 31d ago
- Players now
- 2/ 10
- 20% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #10,768
- top 45%
- Last wipe
- 55d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Pinny Test?
Generated by the game, the map on Pinny Test is procedural, size 5,000 with seed 1539038390. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Pinny Test?
You will find no gather rate in the name of Pinny Test. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Pinny Test?
A reading taken now finds Pinny Test offline; the most recent activity was 31 days 6 hours ago.
How does Pinny Test rank against other Rust servers?
Over the last seven days, Pinny Test recorded enough player hours to reach #10,768 worldwide, placing it in the top 45% of all ranked servers.
Server facts
How reliably does Pinny Test stay online?
As recorded now, Pinny Test is not reachable, the last contact having been 31 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 28 September 2026 is when Rust Server Trends first recorded it.
Which region does Pinny Test run from?
A region is not published by Pinny Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 118.160.75.114:28015.
Which Rust version is Pinny Test running?
On Windows, Pinny Test runs Rust network protocol 2633 and build 162929. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does Pinny Test run its wipes?
On record so far are too few of Pinny Test's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 55 days 8 hours.
Lists and tags
What do the server tags on Pinny Test mean?
Tags published by Pinny Test and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs162929 (Build): The game build is 162929; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Pinny Test appear?
These Rust Server Trends lists include Pinny Test: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Pinny Test?
Enter client.connect 118.160.75.114:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.