Rust Server TrendsSeismic network · station log
Recording Stations11,718 Players47,661 Active3,204 Wipes · 3 h101 48 h

Station XX-12874 · no signal

TeddyServer

Offline 117.5.142.30:28015 checked 13d ago

biweekly wipes moddedcarbon
Connect
Players now
1/ 100
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#12,874
top 60%
Last wipe
13d ago
biweekly schedule
Next wipe
12h
Thu 29 Oct, 12:34 UTC
Seismic record · station XX-12874 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep12 Oct17 Oct22 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 12:34 UTC, in 12h. Its biweekly schedule tag · low confidence

usual gap
7.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 10

Coming wipes

  1. 12hThu 29 Oct, 12:34 UTC
  2. 7d 18hThu 5 Nov, 19:00 UTCFW
  3. 14d 12hThu 12 Nov, 12:34 UTC
  4. 28d 12hThu 26 Nov, 12:34 UTC
  5. 35d 18hThu 3 Dec, 19:00 UTCFW
  6. 42d 12hThu 10 Dec, 12:34 UTC

The first 48 hours of its last wipes

Thu 15 OctMon 12 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 12:34 UTC13d ago M0.0steady 1 – running 1
Mon 12 Oct, 11:21 UTC16d ago M0.0steady 1 – 3.1 days 1
Fri 9 Oct, 09:25 UTC19d ago M0.0steady 1 – 3.1 days 1
Fri 25 Sep, 13:40 UTC33d ago M0.0rising 1 – 13.8 days 0
Sun 13 Sep, 16:19 UTC45d ago M0.0rising 1 halved by day 10 11.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 40 on average
54/ 100
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 17 on average
4/ 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average
3/ 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 8 on average
5/ 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out groups of 8+ · biweekly · 5 on average
9/ 50
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 EA · no group limit · biweekly · 4 on average
1/ 20
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on TeddyServer?

TeddyServer uses a procedural map, which the game generates.

Which settings and rules apply on TeddyServer?

You will find no gather rate in the name of TeddyServer. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on TeddyServer?

TeddyServer is not responding at this moment and is offline, last seen 13 days 8 hours ago.

How does TeddyServer rank against other Rust servers?

The last seven days of player hours place TeddyServer at #12,874, in the top 60% of all ranked servers.

Server details

How reliably does TeddyServer stay online?

As recorded now, TeddyServer is not reachable, the last contact having been 13 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is TeddyServer hosted?

No region is published by TeddyServer. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 117.5.142.30:28015.

Which Rust version is TeddyServer running?

On Windows, TeddyServer runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on TeddyServer?

On average, the busiest point of its recent wipes drew 1 players. 1 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 10 in the wipes where it didn't hold.

How often does TeddyServer wipe, and on which days?

The prediction follows its tag, because too few of TeddyServer's wipes are on record to confirm its schedule. The date of its next wipe is Thursday 29 October at 12:34 UTC. The present world dates from 13 days 11 hours. Every two weeks it wipes, according to the schedule in its tags.

Lists and tags

What do the server tags on TeddyServer mean?

These are the tags TeddyServer publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does TeddyServer appear?

The Rust Server Trends lists that take in TeddyServer are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How to join

What steps get you onto TeddyServer?

You can connect by pressing F1 in Rust and typing client.connect 117.5.142.30:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slots: 100.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.