Station XX-12874 · no signal
TeddyServer
Offline 117.5.142.30:28015 checked 13d ago
- Players now
- 1/ 100
- 1% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #12,874
- top 60%
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 12h
- Thu 29 Oct, 12:34 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 12:34 UTC, in 12h. Its biweekly schedule tag · low confidence
- usual gap
- 7.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 10
Coming wipes
- 12hThu 29 Oct, 12:34 UTC
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 14d 12hThu 12 Nov, 12:34 UTC
- 28d 12hThu 26 Nov, 12:34 UTC
- 35d 18hThu 3 Dec, 19:00 UTCFW
- 42d 12hThu 10 Dec, 12:34 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 12:34 UTC13d ago | M0.0■steady | 1 | – | running | 1 | |
| Mon 12 Oct, 11:21 UTC16d ago | M0.0■steady | 1 | – | 3.1 days | 1 | |
| Fri 9 Oct, 09:25 UTC19d ago | M0.0■steady | 1 | – | 3.1 days | 1 | |
| Fri 25 Sep, 13:40 UTC33d ago | M0.0▲rising | 1 | – | 13.8 days | 0 | |
| Sun 13 Sep, 16:19 UTC45d ago | M0.0▲rising | 1 | halved by day 10 | 11.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on TeddyServer?
TeddyServer uses a procedural map, which the game generates.
Which settings and rules apply on TeddyServer?
You will find no gather rate in the name of TeddyServer. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on TeddyServer?
TeddyServer is not responding at this moment and is offline, last seen 13 days 8 hours ago.
How does TeddyServer rank against other Rust servers?
The last seven days of player hours place TeddyServer at #12,874, in the top 60% of all ranked servers.
Server details
How reliably does TeddyServer stay online?
As recorded now, TeddyServer is not reachable, the last contact having been 13 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Where in the world is TeddyServer hosted?
No region is published by TeddyServer. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 117.5.142.30:28015.
Which Rust version is TeddyServer running?
On Windows, TeddyServer runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on TeddyServer?
On average, the busiest point of its recent wipes drew 1 players. 1 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 10 in the wipes where it didn't hold.
How often does TeddyServer wipe, and on which days?
The prediction follows its tag, because too few of TeddyServer's wipes are on record to confirm its schedule. The date of its next wipe is Thursday 29 October at 12:34 UTC. The present world dates from 13 days 11 hours. Every two weeks it wipes, according to the schedule in its tags.
Lists and tags
What do the server tags on TeddyServer mean?
These are the tags TeddyServer publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does TeddyServer appear?
The Rust Server Trends lists that take in TeddyServer are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How to join
What steps get you onto TeddyServer?
You can connect by pressing F1 in Rust and typing client.connect 117.5.142.30:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.