Rust Server TrendsSeismic network · station log
Recording Stations11,855 Players81,723 Active3,800 Wipes · 3 h365 48 h

Station XX-14332 · no signal

My Rust Devblog 133 Server on Version 1051.72

Offline 117.20.69.122:28015 checked 19d ago

modded
Connect
Players now
1/ 1
100% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,332
top 65%
Last wipe
–
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14332 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
181/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
172/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
85/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average
176/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average
237/ 700
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on My Rust Devblog 133 Server on Version 1051.72?

The map on My Rust Devblog 133 Server on Version 1051.72 is procedural, produced by the game.

Which settings and rules apply on My Rust Devblog 133 Server on Version 1051.72?

The name of My Rust Devblog 133 Server on Version 1051.72 gives no gather rate. It gives no group limit in its listing. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. VAC, Valve's anti-cheat, is switched off.

Player counts

How many players are recorded on My Rust Devblog 133 Server on Version 1051.72 right now?

No players are recorded on My Rust Devblog 133 Server on Version 1051.72 at this moment; it is offline, and the last sighting was 19 days 9 hours ago.

How does My Rust Devblog 133 Server on Version 1051.72 rank against other Rust servers?

On player hours for the past week, My Rust Devblog 133 Server on Version 1051.72 sits at #14,332, which puts it inside the top 65% of every ranked server.

Operator and location

How reliably does My Rust Devblog 133 Server on Version 1051.72 stay online?

My Rust Devblog 133 Server on Version 1051.72 is down at the moment; the last recorded contact was 19 days 9 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 10 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does My Rust Devblog 133 Server on Version 1051.72 run from?

No region is published by My Rust Devblog 133 Server on Version 1051.72. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 117.20.69.122:28015.

Which Rust version is My Rust Devblog 133 Server on Version 1051.72 running?

Rust network protocol 1806 on Windows is what My Rust Devblog 133 Server on Version 1051.72 runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does My Rust Devblog 133 Server on Version 1051.72 run its wipes?

The rhythm of My Rust Devblog 133 Server on Version 1051.72 cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC.

Tags

What do the server tags on My Rust Devblog 133 Server on Version 1051.72 mean?

These are the tags My Rust Devblog 133 Server on Version 1051.72 publishes for the browser to read: mp1 (Max players): Slots: 1; v1806 (Protocol): To connect, your game must be on the same protocol, 1806; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; h815a96ff (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does My Rust Devblog 133 Server on Version 1051.72 appear?

These Rust Server Trends lists include My Rust Devblog 133 Server on Version 1051.72: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded.

Join the server

What steps get you onto My Rust Devblog 133 Server on Version 1051.72?

Enter client.connect 117.20.69.122:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as oxide,modded,mp1,v1806,h815a96ff

Game

mp1
Max players Slots: 1.
v1806
Protocol To connect, your game must be on the same protocol, 1806.

Mods and access

oxide
Oxide Oxide (uMod) is the plugin framework running here.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Other

h815a96ff
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.