Station XX-15153 · no signal
Staging Dev Server
Offline 116.203.97.221:28015 checked 11d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,153
- top 70%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.3 daysbetween real wipes
- on rhythm
- 38%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 23:11 UTC11d ago | M0.0■steady | 0 | – | – | running | 0 |
| Fri 16 Oct, 16:41 UTC11d ago | M0.0■steady | 0 | – | 0.3 days | 0 | |
| Fri 16 Oct, 10:41 UTC11d ago | M0.0■steady | 0 | – | 0.3 days | 0 | |
| Fri 16 Oct, 00:41 UTC12d ago | M0.0■steady | 0 | – | 0.4 days | 0 | |
| Thu 15 Oct, 18:11 UTC12d ago | M0.0■steady | 0 | – | 0.3 days | 0 | |
| Thu 15 Oct, 12:11 UTC12d ago | M0.0■steady | 0 | – | 0.3 days | 0 | |
| Thu 15 Oct, 02:41 UTC13d ago | M0.0■steady | 0 | – | 0.4 days | 0 | |
| Wed 14 Oct, 18:11 UTC13d ago | M0.0■steady | 0 | – | 0.4 days | 0 | |
| Wed 14 Oct, 00:10 UTC14d ago | M0.0■steady | 0 | – | 0.8 days | 0 | |
| Tue 13 Oct, 08:11 UTC15d ago | M0.0■steady | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Staging Dev Server?
Staging Dev Server uses a procedural map, which the game generates.
Which settings and rules apply on Staging Dev Server?
You will find no gather rate in the name of Staging Dev Server. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Staging Dev Server?
Staging Dev Server is not responding at this moment and is offline, last seen 11 days 9 hours ago.
How does Staging Dev Server rank against other Rust servers?
On player hours for the past week, Staging Dev Server sits at #15,153, which puts it inside the top 70% of every ranked server.
Server details
How reliably does Staging Dev Server stay online?
No contact with Staging Dev Server right now, and the last recorded contact was 11 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 October 2026.
Where in the world is Staging Dev Server hosted?
No region is published by Staging Dev Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 116.203.97.221:28015 is the address it uses.
Which Rust version is Staging Dev Server running?
Rust network protocol 2635 and build 168330 on Linux is what Staging Dev Server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Staging Dev Server?
On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does Staging Dev Server run its wipes?
No next wipe can be predicted for Staging Dev Server, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 11 days 9 hours.
Tags
What do the server tags on Staging Dev Server mean?
Tags published by Staging Dev Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168330 (Build): The game build is 168330; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Staging Dev Server appear?
These Rust Server Trends lists include Staging Dev Server: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to Staging Dev Server?
Enter client.connect 116.203.97.221:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.