Rust Server TrendsSeismic network · station log
Recording Stations11,656 Players41,553 Active2,988 Wipes · 3 h90 48 h

Station XX-4067 · recording

Hackstadt | Powered by AMP

Online 116.202.51.117:28015 checked 10m ago

moddedoxide
Connect
Players now
0/ 4
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 3
Rank
#4,067
top 18%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-4067 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 4 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−2into Tue 08:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123411:0017:0022:0012:0017:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510011:0017:0022:0012:0017:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 14:41 UTC3d ago M0.5rising 3 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 161 on average
33/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
129/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
39/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average
17/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
7/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
5/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Hackstadt | Powered by AMP?

Generated by the game, the map on Hackstadt | Powered by AMP is procedural, size 6,000 with seed 1021721376. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Hackstadt | Powered by AMP?

No gather rate appears in the name of Hackstadt | Powered by AMP. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is off: VAC, from Valve.

Population

What is the current population on Hackstadt | Powered by AMP?

At this moment, Hackstadt | Powered by AMP records 0 players across 4 slots. Across seven days this server recorded an average of 1 players and a peak of 3. The last 48 hours show their highest activity at 21:00 UTC, averaging 3 players.

How does Hackstadt | Powered by AMP rank against other Rust servers?

On player hours for the past week, Hackstadt | Powered by AMP sits at #4,067, which puts it inside the top 18% of every ranked server.

Operator and location

How reliably does Hackstadt | Powered by AMP stay online?

As recorded now, Hackstadt | Powered by AMP is running. Its reported uptime points to a restart about 1 hours ago. It was up 64% of the time across the last 4 full days: 61 of 96 hours. Its earliest appearance in the records of Rust Server Trends dates to 23 October 2026.

How well does Hackstadt | Powered by AMP perform under load?

Across the last 48 hours it averaged 74 server fps, with a floor of 37. The world held up to 206,368 entities at its peak, buildings and deployables included. It reached a ceiling of 3,616 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does Hackstadt | Powered by AMP run from?

A region is not published by Hackstadt | Powered by AMP. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 116.202.51.117:28015.

What build of Rust does Hackstadt | Powered by AMP use?

Rust network protocol 2635 and build 168909 on Linux is what Hackstadt | Powered by AMP runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Hackstadt | Powered by AMP?

On average, the busiest point of its recent wipes drew 3 players. 2 hours into the latest wipe, the crowd reached its peak.

On what timetable does Hackstadt | Powered by AMP run its wipes?

On record so far are too few of Hackstadt | Powered by AMP's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 3 days 10 hours.

Server tags

What do the server tags on Hackstadt | Powered by AMP mean?

Tags published by Hackstadt | Powered by AMP and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Hackstadt | Powered by AMP appear?

The Rust Server Trends lists that take in Hackstadt | Powered by AMP are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How to join

How do you connect to Hackstadt | Powered by AMP?

Enter client.connect 116.202.51.117:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players 4 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.