Station XX-4067 · recording
Hackstadt | Powered by AMP
Online 116.202.51.117:28015 checked 10m ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 3
- Rank
- #4,067
- top 18%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Tue 08:00 UTC
- Peak · 48 h
- 3most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 14:41 UTC3d ago | M0.5▲rising | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Hackstadt | Powered by AMP?
Generated by the game, the map on Hackstadt | Powered by AMP is procedural, size 6,000 with seed 1021721376. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Hackstadt | Powered by AMP?
No gather rate appears in the name of Hackstadt | Powered by AMP. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is off: VAC, from Valve.
Population
What is the current population on Hackstadt | Powered by AMP?
At this moment, Hackstadt | Powered by AMP records 0 players across 4 slots. Across seven days this server recorded an average of 1 players and a peak of 3. The last 48 hours show their highest activity at 21:00 UTC, averaging 3 players.
How does Hackstadt | Powered by AMP rank against other Rust servers?
On player hours for the past week, Hackstadt | Powered by AMP sits at #4,067, which puts it inside the top 18% of every ranked server.
Operator and location
How reliably does Hackstadt | Powered by AMP stay online?
As recorded now, Hackstadt | Powered by AMP is running. Its reported uptime points to a restart about 1 hours ago. It was up 64% of the time across the last 4 full days: 61 of 96 hours. Its earliest appearance in the records of Rust Server Trends dates to 23 October 2026.
How well does Hackstadt | Powered by AMP perform under load?
Across the last 48 hours it averaged 74 server fps, with a floor of 37. The world held up to 206,368 entities at its peak, buildings and deployables included. It reached a ceiling of 3,616 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does Hackstadt | Powered by AMP run from?
A region is not published by Hackstadt | Powered by AMP. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 116.202.51.117:28015.
What build of Rust does Hackstadt | Powered by AMP use?
Rust network protocol 2635 and build 168909 on Linux is what Hackstadt | Powered by AMP runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Hackstadt | Powered by AMP?
On average, the busiest point of its recent wipes drew 3 players. 2 hours into the latest wipe, the crowd reached its peak.
On what timetable does Hackstadt | Powered by AMP run its wipes?
On record so far are too few of Hackstadt | Powered by AMP's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 3 days 10 hours.
Server tags
What do the server tags on Hackstadt | Powered by AMP mean?
Tags published by Hackstadt | Powered by AMP and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Hackstadt | Powered by AMP appear?
The Rust Server Trends lists that take in Hackstadt | Powered by AMP are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to Hackstadt | Powered by AMP?
Enter client.connect 116.202.51.117:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.