Station XX-13751 · no signal
Island Chronicles: Devserver
Offline 116.202.235.53:50002 checked 20d ago
- Players now
- 1/ 20
- 5% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,751
- top 62%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Island Chronicles: Devserver?
Island Chronicles: Devserver runs a procedural map of size 1,000 with seed 1107645345, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.
Which settings and rules apply on Island Chronicles: Devserver?
You will find no gather rate in the name of Island Chronicles: Devserver. Up to 10 players can be in a group. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is off: VAC, from Valve.
Player counts
How many players are recorded on Island Chronicles: Devserver right now?
Island Chronicles: Devserver is not responding at this moment and is offline, last seen 20 days 17 hours ago.
How does Island Chronicles: Devserver rank against other Rust servers?
The last seven days of player hours place Island Chronicles: Devserver at #13,751, in the top 62% of all ranked servers.
Server facts
How reliably does Island Chronicles: Devserver stay online?
Island Chronicles: Devserver is down at the moment; the last recorded contact was 20 days 17 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 4 October 2026.
Where in the world is Island Chronicles: Devserver hosted?
A region is not published by Island Chronicles: Devserver. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 116.202.235.53:50002.
What build of Rust does Island Chronicles: Devserver use?
Island Chronicles: Devserver is running Rust network protocol 2634 and build 166652 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does Island Chronicles: Devserver wipe, and on which days?
On record so far are too few of Island Chronicles: Devserver's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 23 days 15 hours.
Lists and tags
What do the server tags on Island Chronicles: Devserver mean?
These are the tags Island Chronicles: Devserver publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): 20 slots are available; ts10 (Group limit): The team limit is 10; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): Game build: 166652; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Island Chronicles: Devserver appear?
The Rust Server Trends lists that take in Island Chronicles: Devserver are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to Island Chronicles: Devserver?
To join, enter client.connect 116.202.235.53:50002 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.