Station XX-8983 · no signal
RustFGpve
Offline 116.116.197.149:28225 checked 20h ago
- Players now
- 1/ 128
- 1% full
- Motion · 24 h
- M0.1▲rising
- +1 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #8,983
- top 40%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 128 slots
- Motion · 24 h
- M0.1▲rising+1 players
- Sharpest hour
- +1into Tue 16:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RustFGpve?
Generated by the game, the map on RustFGpve is procedural, size 4,000 with seed 20260829. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on RustFGpve?
No gather rate appears in the name of RustFGpve. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on RustFGpve?
RustFGpve is not responding at this moment and is offline, last seen 20 hours ago. The seven-day average is 0 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 16:00 UTC at 1 players.
How does RustFGpve rank against other Rust servers?
Over the last seven days, RustFGpve recorded enough player hours to reach #8,983 worldwide, placing it in the top 40% of all ranked servers.
Operator and location
How reliably does RustFGpve stay online?
No contact with RustFGpve right now, and the last recorded contact was 20 hours ago. The uptime it reports puts its last restart about 7 minutes ago. Of the 144 hours in the last 6 full days, it was up for 18, or 12% of the time. On 21 October 2026 it was recorded for the first time by Rust Server Trends.
Does RustFGpve hold a steady tick rate?
Its average server fps over the last 48 hours was 138, and it never dropped below 97. The world held up to 92,785 entities at its peak, buildings and deployables included. Memory use peaked at 2,915 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is RustFGpve hosted?
Nothing about a region comes from RustFGpve. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 116.116.197.149:28225.
What build of Rust does RustFGpve use?
RustFGpve is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does RustFGpve wipe, and on which days?
The rhythm of RustFGpve cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 23 days 23 hours is how long the current world has been running.
Tags
What do the server tags on RustFGpve mean?
The game's server browser reads the tags RustFGpve publishes: gmrust (Game mode): Survival in standard Rust; mp128 (Max players): Slots: 128; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RustFGpve appear?
You will find RustFGpve on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto RustFGpve?
Enter client.connect 116.116.197.149:28225 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.