Rust Server TrendsSeismic network · station log
Recording Stations11,672 Players47,205 Active2,988 Wipes · 3 h97 48 h

Station XX-9814 · no signal

JP kokuu sarver PvE

Offline 115.38.148.81:28015 checked 1d ago

Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.2falling
−2 players on the day
7-day average
1
peak 2
Rank
#9,814
top 44%
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-9814 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.2falling−2 players
Sharpest hour
−1into Wed 05:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5203:0004:0005:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020003:0004:0005:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct26 Oct27 Oct29 Oct30 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 02:56 UTC1d ago – – – – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Main EA · groups of 16+ · weekly · 180 on average
127/ 200
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 119 on average
4/ 550
Rustoria.co - SEA Long EA · groups of 12+ · monthly · 100 on average
25/ 200
Rustafied.com - SEA Main EA · groups of 16+ · weekly · 79 on average
53/ 100
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 54 on average
2/ 200
[ASIA] Siam Rust | Vanilla | Weekly EA · groups of 8+ · weekly · 37 on average
40/ 150
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on JP kokuu sarver PvE?

JP kokuu sarver PvE runs a procedural map of size 4,250 with seed 1172585712, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on JP kokuu sarver PvE?

The name of JP kokuu sarver PvE gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on JP kokuu sarver PvE?

JP kokuu sarver PvE is not responding at this moment and is offline, last seen 43 hours ago. Across seven days this server recorded an average of 1 players and a peak of 2. The last 48 hours show their highest activity at 03:00 UTC, averaging 2 players.

How does JP kokuu sarver PvE rank against other Rust servers?

Over the last seven days, JP kokuu sarver PvE recorded enough player hours to reach #9,814 worldwide, placing it in the top 44% of all ranked servers.

Server facts

How reliably does JP kokuu sarver PvE stay online?

As recorded now, JP kokuu sarver PvE is not reachable, the last contact having been 43 hours ago. Going by the uptime figure it reports, it restarted about 3 hours ago. It was up 3% of the time across the last 6 full days: 5 of 144 hours. On 23 October 2026 it was recorded for the first time by Rust Server Trends.

Does JP kokuu sarver PvE hold a steady tick rate?

The 48-hour average is 110 server fps; 107 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 98,437. Memory use peaked at 2,787 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does JP kokuu sarver PvE run from?

Its name points to Asia, but JP kokuu sarver PvE publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 115.38.148.81:28015.

What build of Rust does JP kokuu sarver PvE use?

On Windows, JP kokuu sarver PvE runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does JP kokuu sarver PvE run its wipes?

On record so far are too few of JP kokuu sarver PvE's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 47 hours is how long the current world has been running.

Server tags

What do the server tags on JP kokuu sarver PvE mean?

Tags published by JP kokuu sarver PvE and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp200 (Max players): 200 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does JP kokuu sarver PvE appear?

You will find JP kokuu sarver PvE on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

What steps get you onto JP kokuu sarver PvE?

Enter client.connect 115.38.148.81:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/x4y7tVvBu.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp200
Max players 200 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.