Rust Server TrendsSeismic network · station log
Recording Stations11,711 Players58,911 Active3,347 Wipes · 3 h176 48 h

Station XX-1970 · no signal

【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新

Offline 114.66.56.237:26821 checked 1d ago

monthly wipes moddedoxidepve
Connect
Players now
4/ 60
7% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
3
peak 7
Rank
#1,970
top 9%
Last wipe
27d ago
monthly schedule
Next wipe
7d 8h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-1970 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
4of 60 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Tue 14:00 UTC
Peak · 48 h
6most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246811:0012:0013:0014:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304011:0012:0013:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

wipe-day peak
5players, last three wipes

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:14 UTC FW27d ago M0.7rising 5 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[坚果PVE]原倍养老/打怪升级/合成强化/召唤副本 EA · groups of 8+ · monthly · 35 on average
34/ 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average
16/ 88
[熊猫PVE]修仙升级/召唤/据点/10月新档正式服 EA · groups of 8+ · monthly · 12 on average
15/ 100
[JP]ちょっぴりHard-PvE RiSu Server EA · groups of 8+ · monthly · 11 on average
17/ 100
【青岩-PVE服】原倍/萌新/突袭据点 EA · groups of 8+ · monthly · 11 on average
13/ 200
新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简 EA · groups of 16+ · monthly · 10 on average
12/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新?

The procedural map on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 is size 4,096 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.

Which settings and rules apply on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新?

No gather rate appears in the name of 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新. Groups hold up to 8 players, which is the default for the game. In pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 right now?

【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 is not responding at this moment and is offline, last seen 44 hours ago. Across seven days this server recorded an average of 3 players and a peak of 7. The busiest point in the last 48 hours came at 12:00 UTC, averaging 6 players.

How does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 rank against other Rust servers?

On player hours for the past week, 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 sits at #1,970, which puts it inside the top 9% of every ranked server.

Server facts

How reliably does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 stay online?

No contact with 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 right now, and the last recorded contact was 44 hours ago. The uptime it reports puts its last restart about 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 135, or 80% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 perform under load?

Across the last 48 hours it averaged 32 server fps, with a floor of 29. At its highest, it carried 130,042 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,570 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 run from?

No region tag comes from 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新, though the name points to Asia. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 114.66.56.237:26821.

Which Rust version is 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 running?

On Linux, 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新?

5 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 20 hours after the wipe.

On what timetable does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 run its wipes?

Once a month 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 16 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 mean?

The game's server browser reads the tags 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 publishes: gmrust (Game mode): Survival in standard Rust; mp60 (Max players): The server has 60 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 appear?

These Rust Server Trends lists include 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

What steps get you onto 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新?

To join, enter client.connect 114.66.56.237:26821 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://www.tyteam.net.

Instrument codes

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp60
Max players The server has 60 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.