Rust Server TrendsSeismic network · station log
Recording Stations11,673 Players48,102 Active3,006 Wipes · 3 h99 48 h

Station XX-5932 · no signal

Pinny Test

Offline 114.44.55.7:28015 checked 1d ago

moddedoxide
Connect
Players now
2/ 10
20% full
Motion · 24 h
M0.4rising
+3 players on the day
7-day average
3
peak 4
Rank
#5,932
top 27%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-5932 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 10 slots
Motion · 24 h
M0.4rising+3 players
Sharpest hour
+3into Wed 12:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123411:0012:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040011:0012:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k26 Oct27 Oct28 Oct29 Oct30 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
15/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
120/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 122 on average
32/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
6/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
23/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average
117/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Pinny Test?

The procedural map on Pinny Test is size 5,000 with seed 2128749943, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Pinny Test?

No gather rate appears in the name of Pinny Test. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on Pinny Test right now?

No players are recorded on Pinny Test at this moment; it is offline, and the last sighting was 37 hours ago. The seven-day average is 3 players, with a peak of 4. The busiest point in the last 48 hours came at 13:00 UTC, averaging 3 players.

How does Pinny Test rank against other Rust servers?

Over the last seven days, Pinny Test recorded enough player hours to reach #5,932 worldwide, placing it in the top 27% of all ranked servers.

Server facts

How reliably does Pinny Test stay online?

As recorded now, Pinny Test is not reachable, the last contact having been 37 hours ago. Its reported uptime points to a restart about 1 hours ago. It was up 4% of the time across the last 3 full days: 3 of 72 hours. On 26 October 2026 it was recorded for the first time by Rust Server Trends.

Does Pinny Test hold a steady tick rate?

The 48-hour average is 202 server fps; 188 is the lowest observed. At its highest, it carried 151,060 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,481 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Pinny Test hosted?

No region is published by Pinny Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 114.44.55.7:28015.

What build of Rust does Pinny Test use?

Rust network protocol 2635 and build 168909 on Windows is what Pinny Test runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does Pinny Test run its wipes?

On record so far are too few of Pinny Test's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 26 days.

Tags

What do the server tags on Pinny Test mean?

These are the tags Pinny Test publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Pinny Test appear?

The Rust Server Trends lists that take in Pinny Test are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto Pinny Test?

You can connect by pressing F1 in Rust and typing client.connect 114.44.55.7:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.