Station XX-5932 · no signal
Pinny Test
Offline 114.44.55.7:28015 checked 1d ago
- Players now
- 2/ 10
- 20% full
- Motion · 24 h
- M0.4▲rising
- +3 players on the day
- 7-day average
- 3
- peak 4
- Rank
- #5,932
- top 27%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 10 slots
- Motion · 24 h
- M0.4▲rising+3 players
- Sharpest hour
- +3into Wed 12:00 UTC
- Peak · 48 h
- 3most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Pinny Test?
The procedural map on Pinny Test is size 5,000 with seed 2128749943, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Pinny Test?
No gather rate appears in the name of Pinny Test. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Pinny Test right now?
No players are recorded on Pinny Test at this moment; it is offline, and the last sighting was 37 hours ago. The seven-day average is 3 players, with a peak of 4. The busiest point in the last 48 hours came at 13:00 UTC, averaging 3 players.
How does Pinny Test rank against other Rust servers?
Over the last seven days, Pinny Test recorded enough player hours to reach #5,932 worldwide, placing it in the top 27% of all ranked servers.
Server facts
How reliably does Pinny Test stay online?
As recorded now, Pinny Test is not reachable, the last contact having been 37 hours ago. Its reported uptime points to a restart about 1 hours ago. It was up 4% of the time across the last 3 full days: 3 of 72 hours. On 26 October 2026 it was recorded for the first time by Rust Server Trends.
Does Pinny Test hold a steady tick rate?
The 48-hour average is 202 server fps; 188 is the lowest observed. At its highest, it carried 151,060 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,481 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Pinny Test hosted?
No region is published by Pinny Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 114.44.55.7:28015.
What build of Rust does Pinny Test use?
Rust network protocol 2635 and build 168909 on Windows is what Pinny Test runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does Pinny Test run its wipes?
On record so far are too few of Pinny Test's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 26 days.
Tags
What do the server tags on Pinny Test mean?
These are the tags Pinny Test publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Pinny Test appear?
The Rust Server Trends lists that take in Pinny Test are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Pinny Test?
You can connect by pressing F1 in Rust and typing client.connect 114.44.55.7:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.