Station XX-11247 · no signal
Pinny Test
Offline 114.44.21.80:28015 checked 35d ago
- Players now
- 2/ 10
- 20% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #11,247
- top 51%
- Last wipe
- 54d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Pinny Test?
The procedural map on Pinny Test is size 5,000 with seed 1539038390, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Pinny Test?
The name of Pinny Test gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Pinny Test?
Pinny Test is not responding at this moment and is offline, last seen 35 days 12 hours ago.
How does Pinny Test rank against other Rust servers?
The last seven days of player hours place Pinny Test at #11,247, in the top 51% of all ranked servers.
Operator and location
How reliably does Pinny Test stay online?
As recorded now, Pinny Test is not reachable, the last contact having been 35 days 12 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 22 September 2026 is when Rust Server Trends first recorded it.
Which region does Pinny Test run from?
A region is not published by Pinny Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 114.44.21.80:28015.
What build of Rust does Pinny Test use?
Rust network protocol 2633 and build 162929 on Windows is what Pinny Test runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does Pinny Test wipe, and on which days?
On record so far are too few of Pinny Test's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 54 days 14 hours.
Lists and tags
What do the server tags on Pinny Test mean?
These are the tags Pinny Test publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Pinny Test appear?
The Rust Server Trends lists that take in Pinny Test are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Pinny Test?
To join, enter client.connect 114.44.21.80:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.