Station XX-10804 · no signal
Mac Rust - Faster Nights
Offline 114.122.167.240:28025 checked 12h ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #10,804
- top 49%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +0into Tue 14:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Mac Rust - Faster Nights?
A procedural map runs on Mac Rust - Faster Nights, generated by the game.
Which settings and rules apply on Mac Rust - Faster Nights?
You will find no gather rate in the name of Mac Rust - Faster Nights. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Mac Rust - Faster Nights right now?
No players are recorded on Mac Rust - Faster Nights at this moment; it is offline, and the last sighting was 12 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. The busiest point in the last 48 hours came at 15:00 UTC, averaging 1 players.
How does Mac Rust - Faster Nights rank against other Rust servers?
On player hours for the past week, Mac Rust - Faster Nights sits at #10,804, which puts it inside the top 49% of every ranked server.
Server facts
How reliably does Mac Rust - Faster Nights stay online?
Mac Rust - Faster Nights is down at the moment; the last recorded contact was 12 hours ago. Its earliest appearance in the records of Rust Server Trends dates to 27 October 2026.
Where in the world is Mac Rust - Faster Nights hosted?
No region is published by Mac Rust - Faster Nights. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 114.122.167.240:28025.
Which Rust version is Mac Rust - Faster Nights running?
Rust network protocol 2635 and build 167398 on Linux is what Mac Rust - Faster Nights runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does Mac Rust - Faster Nights wipe, and on which days?
On record so far are too few of Mac Rust - Faster Nights's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 3 days 18 hours is how long the current world has been running.
Tags
What do the server tags on Mac Rust - Faster Nights mean?
Tags published by Mac Rust - Faster Nights and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Mac Rust - Faster Nights appear?
These Rust Server Trends lists include Mac Rust - Faster Nights: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
What steps get you onto Mac Rust - Faster Nights?
You can connect by pressing F1 in Rust and typing client.connect 114.122.167.240:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.