Rust Server TrendsSeismic network · station log
Recording Stations11,799 Players79,295 Active3,786 Wipes · 3 h103 48 h

Station XX-6676 · no signal

Mac Rust - Faster Nights

Offline 114.122.167.236:28025 checked 3d ago

moddedoxide
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#6,676
top 30%
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-6676 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average
114/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Mac Rust - Faster Nights?

Mac Rust - Faster Nights uses a procedural map, which the game generates.

Which settings and rules apply on Mac Rust - Faster Nights?

No gather rate appears in the name of Mac Rust - Faster Nights. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Mac Rust - Faster Nights?

Mac Rust - Faster Nights is not responding at this moment and is offline, last seen 3 days 4 hours ago. The seven-day average is 1 players, with a peak of 1.

How does Mac Rust - Faster Nights rank against other Rust servers?

Over the last seven days, Mac Rust - Faster Nights recorded enough player hours to reach #6,676 worldwide, placing it in the top 30% of all ranked servers.

Operator and location

How reliably does Mac Rust - Faster Nights stay online?

Mac Rust - Faster Nights is down at the moment; the last recorded contact was 3 days 4 hours ago. It was up 17% of the time across the last 3 full days: 12 of 72 hours. Its earliest appearance in the records of Rust Server Trends dates to 24 October 2026.

Which region does Mac Rust - Faster Nights run from?

A region is not published by Mac Rust - Faster Nights. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 114.122.167.236:28025.

Which Rust version is Mac Rust - Faster Nights running?

Rust network protocol 2635 and build 167398 on Linux is what Mac Rust - Faster Nights runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does Mac Rust - Faster Nights run its wipes?

The rhythm of Mac Rust - Faster Nights cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 4 days 10 hours.

Lists and tags

What do the server tags on Mac Rust - Faster Nights mean?

The game's server browser reads the tags Mac Rust - Faster Nights publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Mac Rust - Faster Nights appear?

The Rust Server Trends lists that take in Mac Rust - Faster Nights are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Join the server

What steps get you onto Mac Rust - Faster Nights?

You can connect by pressing F1 in Rust and typing client.connect 114.122.167.236:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.