Station XX-9428 · no signal
Mac Rust - Faster Nights
Offline 114.122.167.168:28025 checked 4h ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0▲rising
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #9,428
- top 43%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0▲rising+0 players
- Sharpest hour
- +1into Wed 11:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Mac Rust - Faster Nights?
Mac Rust - Faster Nights uses a procedural map, which the game generates.
Which settings and rules apply on Mac Rust - Faster Nights?
You will find no gather rate in the name of Mac Rust - Faster Nights. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on Mac Rust - Faster Nights right now?
A reading taken now finds Mac Rust - Faster Nights offline; the most recent activity was 4 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 15:00 UTC at 1 players.
How does Mac Rust - Faster Nights rank against other Rust servers?
The last seven days of player hours place Mac Rust - Faster Nights at #9,428, in the top 43% of all ranked servers.
Server facts
How reliably does Mac Rust - Faster Nights stay online?
No contact with Mac Rust - Faster Nights right now, and the last recorded contact was 4 hours ago. Its earliest appearance in the records of Rust Server Trends dates to 28 October 2026.
Where in the world is Mac Rust - Faster Nights hosted?
A region is not published by Mac Rust - Faster Nights. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 114.122.167.168:28025.
What build of Rust does Mac Rust - Faster Nights use?
Rust network protocol 2635 and build 167398 on Linux is what Mac Rust - Faster Nights runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does Mac Rust - Faster Nights run its wipes?
On record so far are too few of Mac Rust - Faster Nights's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 4 days 9 hours is how long the current world has been running.
Tags
What do the server tags on Mac Rust - Faster Nights mean?
The game's server browser reads the tags Mac Rust - Faster Nights publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Mac Rust - Faster Nights appear?
The Rust Server Trends lists that take in Mac Rust - Faster Nights are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Join the server
How do you connect to Mac Rust - Faster Nights?
To join, enter client.connect 114.122.167.168:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.