Station XX-8999 · no signal
Mac Rust - Faster Nights
Offline 114.122.167.149:28025 checked 5d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #8,999
- top 40%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Mac Rust - Faster Nights?
Mac Rust - Faster Nights uses a procedural map, which the game generates.
Which settings and rules apply on Mac Rust - Faster Nights?
No gather rate appears in the name of Mac Rust - Faster Nights. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Mac Rust - Faster Nights right now?
Mac Rust - Faster Nights is not responding at this moment and is offline, last seen 5 days 13 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.
How does Mac Rust - Faster Nights rank against other Rust servers?
The last seven days of player hours place Mac Rust - Faster Nights at #8,999, in the top 40% of all ranked servers.
Server details
How reliably does Mac Rust - Faster Nights stay online?
As recorded now, Mac Rust - Faster Nights is not reachable, the last contact having been 5 days 13 hours ago. It was up 0% of the time across the last 4 full days: 0 of 96 hours. On 23 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Mac Rust - Faster Nights run from?
A region is not published by Mac Rust - Faster Nights. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 114.122.167.149:28025 is the address it uses.
What build of Rust does Mac Rust - Faster Nights use?
Rust network protocol 2635 and build 167398 on Linux is what Mac Rust - Faster Nights runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does Mac Rust - Faster Nights wipe, and on which days?
The rhythm of Mac Rust - Faster Nights cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 11 days 10 hours.
Lists and tags
What do the server tags on Mac Rust - Faster Nights mean?
The game's server browser reads the tags Mac Rust - Faster Nights publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Mac Rust - Faster Nights appear?
You will find Mac Rust - Faster Nights on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to Mac Rust - Faster Nights?
To join, enter client.connect 114.122.167.149:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.