Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h95 48 h

Station XX-6652 · no signal

NAKA server solo

Offline 112.136.34.226:28015 checked 3h ago

moddedoxide
Connect
Players now
1/ 3
33% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 3
Rank
#6,652
top 30%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-6652 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 3 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 14:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75113:0014:0011:0012:0013:0014:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020013:0014:0011:0012:0013:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep27 Sep9 Oct16 Oct22 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.7 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 4

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 07:14 UTC12d ago M0.0steady 1 – running 1
Thu 15 Oct, 08:59 UTC13d ago M0.0steady 1 – 0.9 days 1
Fri 9 Oct, 07:44 UTC19d ago M0.0rising 3 halved by day 4 6.1 days 2
Tue 6 Oct, 15:09 UTC22d ago M0.3rising 3 – 2.7 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
205/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
183/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average
126/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
19/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
50/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on NAKA server solo?

The procedural map on NAKA server solo is size 4,000 with seed 1, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on NAKA server solo?

No gather rate appears in the name of NAKA server solo. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on NAKA server solo right now?

A reading taken now finds NAKA server solo offline; the most recent activity was 3 hours ago. Across seven days this server recorded an average of 1 players and a peak of 3. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 1 players.

How does NAKA server solo rank against other Rust servers?

The last seven days of player hours place NAKA server solo at #6,652, in the top 30% of all ranked servers.

Server details

How reliably does NAKA server solo stay online?

No contact with NAKA server solo right now, and the last recorded contact was 3 hours ago. The uptime it reports puts its last restart about 38 minutes ago. 11 of 168 hours in the last 7 full days were up time, 7% of the total. On 21 September 2026 it was recorded for the first time by Rust Server Trends.

How well does NAKA server solo perform under load?

Its average server fps over the last 48 hours was 170, and it never dropped below 162. The world held up to 94,908 entities at its peak, buildings and deployables included. Its highest memory use was 1,880 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does NAKA server solo run from?

A region is not published by NAKA server solo. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 112.136.34.226:28015.

Which Rust version is NAKA server solo running?

Rust network protocol 2635 and build 168909 on Windows is what NAKA server solo runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on NAKA server solo?

On average, the busiest point of its recent wipes drew 2 players. 1 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 4 in the wipes where it didn't hold.

How often does NAKA server solo wipe, and on which days?

No next wipe can be predicted for NAKA server solo, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 12 days 11 hours.

Tags

What do the server tags on NAKA server solo mean?

These are the tags NAKA server solo publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp3 (Max players): Slots: 3; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does NAKA server solo appear?

You will find NAKA server solo on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

How do you connect to NAKA server solo?

Enter client.connect 112.136.34.226:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp3
Max players Slots: 3.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.