Station XX-6954 · no signal
Plugin Test Server
Offline 111.90.47.105:28015 checked 1d ago
- Players now
- 1/ 4
- 25% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 2
- Rank
- #6,954
- top 31%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 4 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 06:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Plugin Test Server?
The map on Plugin Test Server is procedural, produced by the game.
Which settings and rules apply on Plugin Test Server?
The name of Plugin Test Server gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Plugin Test Server?
No players are recorded on Plugin Test Server at this moment; it is offline, and the last sighting was 37 hours ago. The seven-day average is 1 players, with a peak of 2. The last 48 hours show their highest activity at 05:00 UTC, averaging 2 players.
How does Plugin Test Server rank against other Rust servers?
The last seven days of player hours place Plugin Test Server at #6,954, in the top 31% of all ranked servers.
Server facts
How reliably does Plugin Test Server stay online?
Plugin Test Server is down at the moment; the last recorded contact was 37 hours ago. 36 of 168 hours in the last 7 full days were up time, 21% of the total. Its earliest appearance in the records of Rust Server Trends dates to 16 October 2026.
Where in the world is Plugin Test Server hosted?
Nothing about a region comes from Plugin Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 111.90.47.105:28015 is the address it uses.
Which Rust version is Plugin Test Server running?
Rust network protocol 2635 and build 168909 on Windows is what Plugin Test Server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does Plugin Test Server run its wipes?
The rhythm of Plugin Test Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 12 days 16 hours.
Server tags
What do the server tags on Plugin Test Server mean?
Tags published by Plugin Test Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Plugin Test Server appear?
The Rust Server Trends lists that take in Plugin Test Server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto Plugin Test Server?
To join, enter client.connect 111.90.47.105:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.