Rust Server TrendsSeismic network · station log
Recording Stations11,737 Players52,840 Active3,354 Wipes · 3 h124 48 h

Station XX-13245 · no signal

鎴戠殑鍗曚汉绉佹湇

Offline 111.25.249.29:28015 checked 36d ago

Connect
Players now
1/ 1
100% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,245
top 57%
Last wipe
54d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13245 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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15/ 550
Rustoria.co - SEA Long EA · groups of 12+ · monthly · 107 on average
43/ 200
Rustafied.com - SEA Main EA · groups of 16+ · weekly · 88 on average
4/ 100
Rustoria.co - SEA Medium | JUST WIPED 28.10 EA · no group limit · 65 on average
67/ 100
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 52 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on 鎴戠殑鍗曚汉绉佹湇?

The map on 鎴戠殑鍗曚汉绉佹湇 is procedural, produced by the game.

Which settings and rules apply on 鎴戠殑鍗曚汉绉佹湇?

The name of 鎴戠殑鍗曚汉绉佹湇 gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on 鎴戠殑鍗曚汉绉佹湇?

No players are recorded on 鎴戠殑鍗曚汉绉佹湇 at this moment; it is offline, and the last sighting was 36 days 17 hours ago.

How does 鎴戠殑鍗曚汉绉佹湇 rank against other Rust servers?

The last seven days of player hours place 鎴戠殑鍗曚汉绉佹湇 at #13,245, in the top 57% of all ranked servers.

Operator and location

How reliably does 鎴戠殑鍗曚汉绉佹湇 stay online?

No contact with 鎴戠殑鍗曚汉绉佹湇 right now, and the last recorded contact was 36 days 17 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 22 September 2026.

Where in the world is 鎴戠殑鍗曚汉绉佹湇 hosted?

The name of 鎴戠殑鍗曚汉绉佹湇 points to Asia, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 111.25.249.29:28015 is the address it uses.

What build of Rust does 鎴戠殑鍗曚汉绉佹湇 use?

Rust network protocol 2633 and build 162929 on Windows is what 鎴戠殑鍗曚汉绉佹湇 runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does 鎴戠殑鍗曚汉绉佹湇 wipe, and on which days?

Too few wipes of 鎴戠殑鍗曚汉绉佹湇 are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 54 days 8 hours.

Tags

What do the server tags on 鎴戠殑鍗曚汉绉佹湇 mean?

These are the tags 鎴戠殑鍗曚汉绉佹湇 publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs162929 (Build): Game build: 162929; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does 鎴戠殑鍗曚汉绉佹湇 appear?

The Rust Server Trends lists that take in 鎴戠殑鍗曚汉绉佹湇 are: Rust community servers without the side modes. On the server list, the filters it matches are: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to 鎴戠殑鍗曚汉绉佹湇?

Enter client.connect 111.25.249.29:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs162929,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players 1 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs162929
Build Game build: 162929.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.