Rust Server TrendsSeismic network · station log
Recording Stations11,691 Players50,606 Active3,291 Wipes · 3 h136 48 h

Station XX-15409 · no signal

Dev_248_v2301

Offline 111.228.22.153:28036 checked 4d ago

modded
Connect
Players now
0/ ?
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,409
top 69%
Last wipe
39d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15409 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of ? slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 18 Sep, 09:16 UTC39d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 163 on average
31/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
125/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 113 on average
56/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average
45/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
8/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
14/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Dev_248_v2301?

Dev_248_v2301 runs a procedural map of size 3,000 with seed 1225, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named basic_j2.

Which settings and rules apply on Dev_248_v2301?

No gather rate appears in the name of Dev_248_v2301. No group limit is published. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Anti-cheat is off: VAC, from Valve.

Population

What is the current population on Dev_248_v2301?

No players are recorded on Dev_248_v2301 at this moment; it is offline, and the last sighting was 4 days 12 hours ago. Averaged across the last seven days, the population was 0 players.

How does Dev_248_v2301 rank against other Rust servers?

The last seven days of player hours place Dev_248_v2301 at #15,409, in the top 69% of all ranked servers.

Server details

How reliably does Dev_248_v2301 stay online?

Dev_248_v2301 is down at the moment; the last recorded contact was 4 days 12 hours ago. It was up 18% of the time across the last 7 full days: 31 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Which region does Dev_248_v2301 run from?

A region is not published by Dev_248_v2301. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 111.228.22.153:28036.

Which Rust version is Dev_248_v2301 running?

Dev_248_v2301 is running Rust network protocol 2301 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Dev_248_v2301?

1 players, on average, was the busiest crowd at its recent wipes. 1 hours into the latest wipe, the crowd reached its peak.

How often does Dev_248_v2301 wipe, and on which days?

The rhythm of Dev_248_v2301 cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 39 days 15 hours is how long the current world has been running.

Lists and tags

What do the server tags on Dev_248_v2301 mean?

The game's server browser reads the tags Dev_248_v2301 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; v2301 (Protocol): To connect, your game must be on the same protocol, 2301; ptrak (Networking): Network layer: RakNet, the standard for Rust; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; h17684147 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Dev_248_v2301 appear?

The Rust Server Trends lists that take in Dev_248_v2301 are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded.

Join the server

What steps get you onto Dev_248_v2301?

You can connect by pressing F1 in Rust and typing client.connect 111.228.22.153:28036 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,v2301,h17684147,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players 0 slots are available.
v2301
Protocol To connect, your game must be on the same protocol, 2301.
ptrak
Networking Network layer: RakNet, the standard for Rust.

Mods and access

oxide
Oxide Oxide (uMod) is the plugin framework running here.
modded
Modded Plugins or settings alter the game, so it's listed under Modded.

Other

h17684147
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.
stok
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.