Rust Server TrendsSeismic network · station log
Recording Stations11,668 Players34,317 Active2,844 Wipes · 3 h86 48 h

Station XX-5714 · recording

**/*2634

Online 111.228.22.153:28026 checked 9m ago

moddedoxide
Connect
Players now
0/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#5,714
top 26%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-5714 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+2into Tue 12:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5204:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
on rhythm
67%of its recent wipes
wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctSun 25 OctSat 24 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in, with 1 in the queue.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 07:02 UTC2d ago M0.0rising 2+1 queue – running 1
Sun 25 Oct, 07:41 UTC3d ago M0.0rising 2+1 queue – 1 days 1
Sat 24 Oct, 06:30 UTC4d ago M0.0steady 1 – 1 days 1
Thu 22 Oct, 11:52 UTC6d ago M0.0rising 1 – 1.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 154 on average
26/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
38/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
12/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
1/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on **/*2634?

**/*2634 uses a procedural map, which the game generates.

Which settings and rules apply on **/*2634?

The name of **/*2634 gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is off: VAC, from Valve.

Live population

What is the current population on **/*2634?

0 players are on **/*2634 as of now. Across seven days this server recorded an average of 0 players and a peak of 2. The busiest point in the last 48 hours came at 14:00 UTC, averaging 2 players.

How does **/*2634 rank against other Rust servers?

On player hours for the past week, **/*2634 sits at #5,714, which puts it inside the top 26% of every ranked server.

Operator and location

How reliably does **/*2634 stay online?

**/*2634 is up at the moment. 87 of 168 hours in the last 7 full days were up time, 52% of the total. On 21 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is **/*2634 hosted?

A region is not published by **/*2634. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 111.228.22.153:28026.

Which Rust version is **/*2634 running?

Rust network protocol 2634 and build 167781 on Windows is what **/*2634 runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on **/*2634?

The recent wipes averaged a busiest count of 2 players. With 1 more in the queue, the crowd on the latest wipe peaked 6 hours after the wipe.

How often does **/*2634 wipe, and on which days?

No next wipe can be predicted for **/*2634, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 2 days 20 hours is how long the current world has been running.

Server tags

What do the server tags on **/*2634 mean?

Tags published by **/*2634 and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp0 (Max players): The server has 0 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does **/*2634 appear?

The Rust Server Trends lists that take in **/*2634 are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

What steps get you onto **/*2634?

To join, enter client.connect 111.228.22.153:28026 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp0
Max players The server has 0 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.