Station XX-10959 · recording
301的后宫
Online 111.170.155.80:20001 checked 13m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #10,959
- top 49%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Thu 08:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 8.9 daysbetween real wipes
- wipe-day peak
- 6players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 10 Oct, 06:03 UTC19d ago | M0.8▲rising | 7 | – | running | 0 | |
| Thu 1 Oct, 08:59 UTC28d ago | M0.0■steady | 4 | halved by day 1 | 8.9 days | 4 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on 301的后宫?
The procedural map on 301的后宫 is size 4,750 with seed 1403708994, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on 301的后宫?
No gather rate appears in the name of 301的后宫. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on 301的后宫?
0 of the 50 slots on 301的后宫 are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 08:00 UTC at 1 players.
How does 301的后宫 rank against other Rust servers?
Over the last seven days, 301的后宫 recorded enough player hours to reach #10,959 worldwide, placing it in the top 49% of all ranked servers.
Operator and location
How reliably does 301的后宫 stay online?
301的后宫 is up at the moment. The uptime it reports puts its last restart about 17 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 24 September 2026 is when Rust Server Trends first recorded it.
How well does 301的后宫 perform under load?
The 48-hour average is 67 server fps; 53 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 134,572. Memory use peaked at 3,718 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does 301的后宫 run from?
No region tag comes from 301的后宫, though the name points to Asia. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 111.170.155.80:20001 is the address it uses.
What build of Rust does 301的后宫 use?
On Linux, 301的后宫 runs Rust network protocol 2635 and build 167398. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on 301的后宫?
The recent wipes averaged a busiest count of 6 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
On what timetable does 301的后宫 run its wipes?
Too few wipes of 301的后宫 are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 19 days 7 hours.
Lists and tags
What do the server tags on 301的后宫 mean?
Tags published by 301的后宫 and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does 301的后宫 appear?
The Rust Server Trends lists that take in 301的后宫 are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto 301的后宫?
Enter client.connect 111.170.155.80:20001 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://www.tyteam.net.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.