Rust Server TrendsSeismic network · station log
Recording Stations11,649 Players43,286 Active3,030 Wipes · 3 h94 48 h

Station XX-14021 · no signal

RustGhost-PT - PVP|Team Vs Team|Low Decay

Offline 109.48.198.42:28015 checked 5d ago

teams off biweekly wipes moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#14,021
top 63%
Last wipe
8d ago
biweekly schedule
Next wipe
5d 1h
Tue 3 Nov, 09:48 UTC
Seismic record · station XX-14021 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 09:48 UTC, in 5d 1h. Its biweekly schedule tag · low confidence

usual gap
9.6 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 1

Coming wipes

  1. 5d 1hTue 3 Nov, 09:48 UTC
  2. 7d 10hThu 5 Nov, 19:00 UTCFW
  3. 19d 1hTue 17 Nov, 09:48 UTC
  4. 33d 1hTue 1 Dec, 09:48 UTC
  5. 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 20 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 20 Oct, 09:48 UTC8d ago M0.0rising 1 – running 0
Sat 10 Oct, 19:22 UTC18d ago M0.3rising 2 halved by day 1 9.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 42 on average
22/ 100
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 16 on average
4/ 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average
4/ 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 8 on average
5/ 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out groups of 8+ · biweekly · 5 on average
4/ 50
Fudge Begynderserver(Casual Beta:Ticket on discord for access) groups of 8+ · biweekly · 4 on average
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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RustGhost-PT - PVP|Team Vs Team|Low Decay?

RustGhost-PT - PVP|Team Vs Team|Low Decay runs a procedural map of size 6,000 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.

Which settings and rules apply on RustGhost-PT - PVP|Team Vs Team|Low Decay?

The name of RustGhost-PT - PVP|Team Vs Team|Low Decay gives no gather rate. The group limit is not published. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on RustGhost-PT - PVP|Team Vs Team|Low Decay right now?

No players are recorded on RustGhost-PT - PVP|Team Vs Team|Low Decay at this moment; it is offline, and the last sighting was 5 days 10 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does RustGhost-PT - PVP|Team Vs Team|Low Decay rank against other Rust servers?

Over the last seven days, RustGhost-PT - PVP|Team Vs Team|Low Decay recorded enough player hours to reach #14,021 worldwide, placing it in the top 63% of all ranked servers.

Server facts

How reliably does RustGhost-PT - PVP|Team Vs Team|Low Decay stay online?

No contact with RustGhost-PT - PVP|Team Vs Team|Low Decay right now, and the last recorded contact was 5 days 10 hours ago. 47 of 168 hours in the last 7 full days were up time, 28% of the total. 7 October 2026 is when Rust Server Trends first recorded it.

Which region does RustGhost-PT - PVP|Team Vs Team|Low Decay run from?

Nothing about a region comes from RustGhost-PT - PVP|Team Vs Team|Low Decay. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 109.48.198.42:28015.

Which Rust version is RustGhost-PT - PVP|Team Vs Team|Low Decay running?

Rust network protocol 2635 and build 168909 on Windows is what RustGhost-PT - PVP|Team Vs Team|Low Decay runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on RustGhost-PT - PVP|Team Vs Team|Low Decay?

The recent wipes averaged a busiest count of 2 players. 1 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does RustGhost-PT - PVP|Team Vs Team|Low Decay run its wipes?

The prediction is taken from its tag, since RustGhost-PT - PVP|Team Vs Team|Low Decay has too few wipes on record to confirm the schedule. The date of its next wipe is Tuesday 3 November at 09:48 UTC. 8 days 22 hours is how long the current world has been running. In its tags it sets out a wipe schedule of every two weeks.

Server tags

What do the server tags on RustGhost-PT - PVP|Team Vs Team|Low Decay mean?

The game's server browser reads the tags RustGhost-PT - PVP|Team Vs Team|Low Decay publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts0 (Group limit): Team play is turned off; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RustGhost-PT - PVP|Team Vs Team|Low Decay appear?

The Rust Server Trends lists that take in RustGhost-PT - PVP|Team Vs Team|Low Decay are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Join the server

How do you connect to RustGhost-PT - PVP|Team Vs Team|Low Decay?

Enter client.connect 109.48.198.42:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs168909,ts0,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players The server has 50 slots.
ts0
Group limit Team play is turned off.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.