Station XX-15411 · no signal
[DEV] Blackout Monument Event Testserver
Offline 109.41.178.241:28015 checked 6d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,411
- top 69%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [DEV] Blackout Monument Event Testserver?
The map on [DEV] Blackout Monument Event Testserver is procedural, produced by the game.
Which settings and rules apply on [DEV] Blackout Monument Event Testserver?
The name of [DEV] Blackout Monument Event Testserver gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. The server has VAC off, Valve's anti-cheat.
Live population
How many players are recorded on [DEV] Blackout Monument Event Testserver right now?
No players are recorded on [DEV] Blackout Monument Event Testserver at this moment; it is offline, and the last sighting was 6 days 8 hours ago. Averaged across the last seven days, the population was 0 players.
How does [DEV] Blackout Monument Event Testserver rank against other Rust servers?
Over the last seven days, [DEV] Blackout Monument Event Testserver recorded enough player hours to reach #15,411 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does [DEV] Blackout Monument Event Testserver stay online?
[DEV] Blackout Monument Event Testserver is down at the moment; the last recorded contact was 6 days 8 hours ago. It was up 0% of the time across the last 6 full days: 0 of 144 hours. On 21 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is [DEV] Blackout Monument Event Testserver hosted?
A region is not published by [DEV] Blackout Monument Event Testserver. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 109.41.178.241:28015.
Which Rust version is [DEV] Blackout Monument Event Testserver running?
On Windows, [DEV] Blackout Monument Event Testserver runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does [DEV] Blackout Monument Event Testserver wipe, and on which days?
Too few wipes of [DEV] Blackout Monument Event Testserver are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 7 days 4 hours is how long the current world has been running.
Server tags
What do the server tags on [DEV] Blackout Monument Event Testserver mean?
Tags published by [DEV] Blackout Monument Event Testserver and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [DEV] Blackout Monument Event Testserver appear?
You will find [DEV] Blackout Monument Event Testserver on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto [DEV] Blackout Monument Event Testserver?
To join, enter client.connect 109.41.178.241:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.