Station XX-15411 · no signal
[DEV] Blackout Monument Event Testserver
Offline 109.41.178.189:28015 checked 7d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,411
- top 69%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [DEV] Blackout Monument Event Testserver?
[DEV] Blackout Monument Event Testserver uses a procedural map, which the game generates.
Which settings and rules apply on [DEV] Blackout Monument Event Testserver?
No gather rate appears in the name of [DEV] Blackout Monument Event Testserver. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched off.
Population
How many players are recorded on [DEV] Blackout Monument Event Testserver right now?
A reading taken now finds [DEV] Blackout Monument Event Testserver offline; the most recent activity was 7 days 13 hours ago.
How does [DEV] Blackout Monument Event Testserver rank against other Rust servers?
The last seven days of player hours place [DEV] Blackout Monument Event Testserver at #15,411, in the top 69% of all ranked servers.
Server details
How reliably does [DEV] Blackout Monument Event Testserver stay online?
No contact with [DEV] Blackout Monument Event Testserver right now, and the last recorded contact was 7 days 13 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 21 October 2026 is when Rust Server Trends first recorded it.
Which region does [DEV] Blackout Monument Event Testserver run from?
A region is not published by [DEV] Blackout Monument Event Testserver. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 109.41.178.189:28015.
Which Rust version is [DEV] Blackout Monument Event Testserver running?
On Windows, [DEV] Blackout Monument Event Testserver runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does [DEV] Blackout Monument Event Testserver wipe, and on which days?
On record so far are too few of [DEV] Blackout Monument Event Testserver's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 8 days 3 hours.
Lists and tags
What do the server tags on [DEV] Blackout Monument Event Testserver mean?
These are the tags [DEV] Blackout Monument Event Testserver publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [DEV] Blackout Monument Event Testserver appear?
These Rust Server Trends lists include [DEV] Blackout Monument Event Testserver: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto [DEV] Blackout Monument Event Testserver?
Enter client.connect 109.41.178.189:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.