Station XX-15344 · no signal
[DEV] Blackout Monument Event Testserver
Offline 109.41.177.32:28015 checked 5d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,344
- top 69%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [DEV] Blackout Monument Event Testserver?
The map on [DEV] Blackout Monument Event Testserver is procedural, produced by the game.
Which settings and rules apply on [DEV] Blackout Monument Event Testserver?
No gather rate appears in the name of [DEV] Blackout Monument Event Testserver. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Anti-cheat is off: VAC, from Valve.
Player counts
How many players are recorded on [DEV] Blackout Monument Event Testserver right now?
No players are recorded on [DEV] Blackout Monument Event Testserver at this moment; it is offline, and the last sighting was 5 days 6 hours ago. The population averaged 0 players over the past week.
How does [DEV] Blackout Monument Event Testserver rank against other Rust servers?
Over the last seven days, [DEV] Blackout Monument Event Testserver recorded enough player hours to reach #15,344 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does [DEV] Blackout Monument Event Testserver stay online?
[DEV] Blackout Monument Event Testserver is down at the moment; the last recorded contact was 5 days 6 hours ago. Of the 96 hours in the last 4 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 23 October 2026.
Which region does [DEV] Blackout Monument Event Testserver run from?
Nothing about a region comes from [DEV] Blackout Monument Event Testserver. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 109.41.177.32:28015.
What build of Rust does [DEV] Blackout Monument Event Testserver use?
Rust network protocol 2634 and build 167781 on Windows is what [DEV] Blackout Monument Event Testserver runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does [DEV] Blackout Monument Event Testserver wipe, and on which days?
Too few wipes of [DEV] Blackout Monument Event Testserver are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 8 days 1 hours is how long the current world has been running.
Tags
What do the server tags on [DEV] Blackout Monument Event Testserver mean?
The game's server browser reads the tags [DEV] Blackout Monument Event Testserver publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [DEV] Blackout Monument Event Testserver appear?
These Rust Server Trends lists include [DEV] Blackout Monument Event Testserver: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to [DEV] Blackout Monument Event Testserver?
To join, enter client.connect 109.41.177.32:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.