Station XX-15423 · no signal
[DEV] Blackout Monument Event Testserver
Offline 109.41.177.27:28015 checked 6d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,423
- top 69%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [DEV] Blackout Monument Event Testserver?
A procedural map runs on [DEV] Blackout Monument Event Testserver, generated by the game.
Which settings and rules apply on [DEV] Blackout Monument Event Testserver?
No gather rate appears in the name of [DEV] Blackout Monument Event Testserver. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. Anti-cheat is off: VAC, from Valve.
Population
What is the current population on [DEV] Blackout Monument Event Testserver?
A reading taken now finds [DEV] Blackout Monument Event Testserver offline; the most recent activity was 6 days ago. The seven-day average for this server is 0 players.
How does [DEV] Blackout Monument Event Testserver rank against other Rust servers?
Over the last seven days, [DEV] Blackout Monument Event Testserver recorded enough player hours to reach #15,423 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does [DEV] Blackout Monument Event Testserver stay online?
No contact with [DEV] Blackout Monument Event Testserver right now, and the last recorded contact was 6 days ago. Of the 120 hours in the last 5 full days, it was up for 0, or 0% of the time. 22 October 2026 is when Rust Server Trends first recorded it.
Which region does [DEV] Blackout Monument Event Testserver run from?
Nothing about a region comes from [DEV] Blackout Monument Event Testserver. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 109.41.177.27:28015.
What build of Rust does [DEV] Blackout Monument Event Testserver use?
Rust network protocol 2634 and build 167781 on Windows is what [DEV] Blackout Monument Event Testserver runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does [DEV] Blackout Monument Event Testserver run its wipes?
The rhythm of [DEV] Blackout Monument Event Testserver cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 7 days 14 hours.
Lists and tags
What do the server tags on [DEV] Blackout Monument Event Testserver mean?
These are the tags [DEV] Blackout Monument Event Testserver publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [DEV] Blackout Monument Event Testserver appear?
The Rust Server Trends lists that take in [DEV] Blackout Monument Event Testserver are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to [DEV] Blackout Monument Event Testserver?
You can connect by pressing F1 in Rust and typing client.connect 109.41.177.27:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.