Rust Server TrendsSeismic network · station log
Recording Stations11,904 Players102,408 Active3,941 Wipes · 3 h403 48 h

Station XX-10055 · no signal

Oil Trainer - Carbon Development

Offline 109.252.117.13:28115 checked 4h ago

moddedcarbon
Connect
Players now
0/ 8
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#10,055
top 45%
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-10055 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 8 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 12:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75119:0013:0016:0019:0011:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
97/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 88 on average
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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Oil Trainer - Carbon Development?

The map on Oil Trainer - Carbon Development is procedural, produced by the game.

Which settings and rules apply on Oil Trainer - Carbon Development?

The name of Oil Trainer - Carbon Development gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Oil Trainer - Carbon Development right now?

No players are recorded on Oil Trainer - Carbon Development at this moment; it is offline, and the last sighting was 4 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The last 48 hours show their highest activity at 12:00 UTC, averaging 0 players.

How does Oil Trainer - Carbon Development rank against other Rust servers?

On player hours for the past week, Oil Trainer - Carbon Development sits at #10,055, which puts it inside the top 45% of every ranked server.

Operator and location

How reliably does Oil Trainer - Carbon Development stay online?

No contact with Oil Trainer - Carbon Development right now, and the last recorded contact was 4 hours ago. 19 of 168 hours in the last 7 full days were up time, 11% of the total. Its earliest appearance in the records of Rust Server Trends dates to 20 October 2026.

Which region does Oil Trainer - Carbon Development run from?

No region is published by Oil Trainer - Carbon Development. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 109.252.117.13:28115.

What build of Rust does Oil Trainer - Carbon Development use?

Rust network protocol 2635 and build 168909 on Windows is what Oil Trainer - Carbon Development runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does Oil Trainer - Carbon Development run its wipes?

On record so far are too few of Oil Trainer - Carbon Development's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 9 days 6 hours.

Lists and tags

What do the server tags on Oil Trainer - Carbon Development mean?

These are the tags Oil Trainer - Carbon Development publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): Slots: 8; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Oil Trainer - Carbon Development appear?

The Rust Server Trends lists that take in Oil Trainer - Carbon Development are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

How do you connect to Oil Trainer - Carbon Development?

To join, enter client.connect 109.252.117.13:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp8
Max players Slots: 8.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.