Rust Server TrendsSeismic network · station log
Recording Stations11,873 Players91,534 Active3,854 Wipes · 3 h380 48 h

Station XX-4183 · recording

ALMOR-Rust

Online 109.248.4.10:35036 checked 10m ago

moddedoxide
Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 6
Rank
#4,183
top 19%
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-4183 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Thu 11:00 UTC
Peak · 48 h
2most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.511.5216:0001:0010:0020:0005:0014:00Wiped Tue 27 Oct, 20:36 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
05010015020016:0001:0010:0020:0005:0014:00Wiped Tue 27 Oct, 20:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
2.2 daysbetween real wipes
wipe-day peak
6players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 27 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 20:36 UTC1d ago – – – – running 0
Sun 25 Oct, 15:31 UTC3d ago M0.7rising 6 held half 2.2 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
178/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
126/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
186/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
88/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average
335/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average
229/ 700
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on ALMOR-Rust?

Generated by the game, the map on ALMOR-Rust is procedural, size 3,000 with seed 1321801525. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on ALMOR-Rust?

No gather rate appears in the name of ALMOR-Rust. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on ALMOR-Rust?

A reading taken now shows 0 players on ALMOR-Rust, which has 20 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 6. Averaged over the last 48 hours, the busiest hour was 16:00 UTC at 2 players.

How does ALMOR-Rust rank against other Rust servers?

On player hours for the past week, ALMOR-Rust sits at #4,183, which puts it inside the top 19% of every ranked server.

Server facts

How reliably does ALMOR-Rust stay online?

Right now, you can reach ALMOR-Rust. Going by the uptime figure it reports, it restarted about 41 hours ago. 71 of 72 hours in the last 3 full days were up time, 99% of the total. 25 October 2026 is when Rust Server Trends first recorded it.

How well does ALMOR-Rust perform under load?

Its average server fps over the last 48 hours was 111, and it never dropped below 66. At its highest, it carried 52,140 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,124 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is ALMOR-Rust hosted?

A region is not published by ALMOR-Rust. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 109.248.4.10:35036 is the address it uses.

Which Rust version is ALMOR-Rust running?

Rust network protocol 2635 and build 168909 on Windows is what ALMOR-Rust runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on ALMOR-Rust?

The recent wipes averaged a busiest count of 6 players. The peak on the most recent wipe came 27 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

How often does ALMOR-Rust wipe, and on which days?

The rhythm of ALMOR-Rust cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 42 hours is how long the current world has been running.

Tags

What do the server tags on ALMOR-Rust mean?

The game's server browser reads the tags ALMOR-Rust publishes: gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does ALMOR-Rust appear?

These Rust Server Trends lists include ALMOR-Rust: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Join the server

How do you connect to ALMOR-Rust?

Enter client.connect 109.248.4.10:35036 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp20
Max players 20 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.