Rust Server TrendsSeismic network · station log
Recording Stations11,880 Players96,217 Active4,117 Wipes · 3 h157 48 h

Station XX-15369 · recording

ZAP-Hosting.com Rust serverhosting

Online 109.230.238.30:27036 checked 9m ago

moddedoxide
Connect
Players now
0/ 78
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,369
top 70%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15369 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 78 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 07:30 UTC25d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 162 on average
227/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average
125/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average
189/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
34/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average
198/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
65/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on ZAP-Hosting.com Rust serverhosting?

Generated by the game, the map on ZAP-Hosting.com Rust serverhosting is procedural, size 3,000 with seed 100. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name RUST2.EU.

Which settings and rules apply on ZAP-Hosting.com Rust serverhosting?

The name of ZAP-Hosting.com Rust serverhosting gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on ZAP-Hosting.com Rust serverhosting right now?

A reading taken now shows 0 players on ZAP-Hosting.com Rust serverhosting, which has 78 slots. Averaged across the last seven days, the population was 0 players.

How does ZAP-Hosting.com Rust serverhosting rank against other Rust servers?

On player hours for the past week, ZAP-Hosting.com Rust serverhosting sits at #15,369, which puts it inside the top 70% of every ranked server.

Server details

How reliably does ZAP-Hosting.com Rust serverhosting stay online?

ZAP-Hosting.com Rust serverhosting is up at the moment. The uptime it reports puts its last restart about 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does ZAP-Hosting.com Rust serverhosting hold a steady tick rate?

Across the last 48 hours it averaged 60 server fps, with a floor of 47. Buildings, deployables and all the rest of the world's entities brought it to a high of 43,993. It reached a ceiling of 2,089 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does ZAP-Hosting.com Rust serverhosting run from?

No region is published by ZAP-Hosting.com Rust serverhosting. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 109.230.238.30:27036.

Which Rust version is ZAP-Hosting.com Rust serverhosting running?

Rust network protocol 2635 and build 168909 on Linux is what ZAP-Hosting.com Rust serverhosting runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on ZAP-Hosting.com Rust serverhosting?

0 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.

How often does ZAP-Hosting.com Rust serverhosting wipe, and on which days?

On record so far are too few of ZAP-Hosting.com Rust serverhosting's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 25 days 10 hours.

Lists and tags

What do the server tags on ZAP-Hosting.com Rust serverhosting mean?

Tags published by ZAP-Hosting.com Rust serverhosting and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp78 (Max players): Slots: 78; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does ZAP-Hosting.com Rust serverhosting appear?

The Rust Server Trends lists that take in ZAP-Hosting.com Rust serverhosting are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

What steps get you onto ZAP-Hosting.com Rust serverhosting?

You can connect by pressing F1 in Rust and typing client.connect 109.230.238.30:27036 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp78,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp78
Max players Slots: 78.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.