Rust Server TrendsSeismic network · station log
Recording Stations11,689 Players60,760 Active3,467 Wipes · 3 h117 48 h

Station XX-6782 · recording

asvasv

Online 109.197.166.83:28015 checked 9m ago

moddedoxide
Connect
Players now
0/ 5
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#6,782
top 30%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-6782 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 5 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123412:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep6 Oct14 Oct21 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Fri 23 OctMon 5 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 10:41 UTC5d ago M0.3rising 2 – running 0
Mon 5 Oct, 21:21 UTC22d ago M0.0falling 1 halved by day 3 17.6 days 2
Mon 5 Oct, 14:06 UTC22d ago M0.3rising 2 – 0.3 days 0
Wed 23 Sep, 15:38 UTC34d ago M0.3rising 2 halved by day 1 11.9 days 0
Tue 22 Sep, 06:47 UTC36d ago M0.3rising 2 – 1.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
169/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
120/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
180/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
142/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
15/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
54/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on asvasv?

asvasv runs a procedural map of size 4,500 with seed 2046975138, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on asvasv?

No gather rate appears in the name of asvasv. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on asvasv?

At this moment, asvasv records 0 players across 5 slots. The seven-day average is 0 players, with a peak of 2.

How does asvasv rank against other Rust servers?

On player hours for the past week, asvasv sits at #6,782, which puts it inside the top 30% of every ranked server.

Server facts

How reliably does asvasv stay online?

Right now, you can reach asvasv. The uptime it reports puts its last restart about 45 hours ago. 154 of 168 hours in the last 7 full days were up time, 92% of the total. 22 September 2026 is when Rust Server Trends first recorded it.

Does asvasv hold a steady tick rate?

The 48-hour average is 30 server fps; 17 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 118,127. Its highest memory use was 4,038 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does asvasv run from?

Nothing about a region comes from asvasv. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 109.197.166.83:28015 is the address it uses.

What build of Rust does asvasv use?

asvasv is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on asvasv?

2 players, on average, was the busiest crowd at its recent wipes. 7 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.

On what timetable does asvasv run its wipes?

No next wipe can be predicted for asvasv, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 5 days is how long the current world has been running.

Tags

What do the server tags on asvasv mean?

These are the tags asvasv publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does asvasv appear?

The Rust Server Trends lists that take in asvasv are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Join the server

What steps get you onto asvasv?

To join, enter client.connect 109.197.166.83:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp5
Max players The server has 5 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.