Station XX-6171 · no signal
DevHev Local
Offline 109.194.35.245:28015 checked 1d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 1
- peak 2
- Rank
- #6,171
- top 28%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Tue 18:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.9 daysbetween real wipes
- on rhythm
- 40%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 18:21 UTC2d ago | M0.0▲rising | 2 | – | running | 1 | |
| Fri 23 Oct, 20:07 UTC5d ago | M0.0▲rising | 1 | held half | 2.9 days | 0 | |
| Mon 5 Oct, 06:35 UTC23d ago | M0.0■steady | 1 | held half | 18.6 days | 1 | |
| Fri 2 Oct, 03:39 UTC27d ago | M0.0■steady | 1 | – | 3.1 days | 1 | |
| Tue 29 Sep, 22:16 UTC29d ago | M0.0■steady | 2 | – | 2.2 days | 2 | |
| Mon 28 Sep, 17:57 UTC30d ago | M0.0▲rising | 3 | – | 1.2 days | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on DevHev Local?
DevHev Local runs a procedural map of size 2,000 with seed 166494, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on DevHev Local?
You will find no gather rate in the name of DevHev Local. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on DevHev Local?
No players are recorded on DevHev Local at this moment; it is offline, and the last sighting was 32 hours ago. The seven-day average is 1 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 07:00 UTC at 1 players.
How does DevHev Local rank against other Rust servers?
The last seven days of player hours place DevHev Local at #6,171, in the top 28% of all ranked servers.
Server facts
How reliably does DevHev Local stay online?
As recorded now, DevHev Local is not reachable, the last contact having been 32 hours ago. Going by the uptime figure it reports, it restarted about 7 minutes ago. It was up 15% of the time across the last 7 full days: 25 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 28 September 2026.
How well does DevHev Local perform under load?
Its average server fps over the last 48 hours was 236, and it never dropped below 236. Buildings, deployables and all the rest of the world's entities brought it to a high of 14,895. Its highest memory use was 1,149 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does DevHev Local run from?
A region is not published by DevHev Local. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 109.194.35.245:28015 is the address it uses.
Which Rust version is DevHev Local running?
Rust network protocol 2635 and build 168909 on Windows is what DevHev Local runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on DevHev Local?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 100% of its recent wipes.
On what timetable does DevHev Local run its wipes?
There is no next wipe to predict at DevHev Local, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 2 days 9 hours is how long the current world has been running.
Server tags
What do the server tags on DevHev Local mean?
Tags published by DevHev Local and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does DevHev Local appear?
The Rust Server Trends lists that take in DevHev Local are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Connecting
What steps get you onto DevHev Local?
Enter client.connect 109.194.35.245:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.