Station XX-14954 · recording
Citadel Servers Test
Online 109.123.230.80:28015 checked 9m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #14,954
- top 67%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Wed 19:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 13 Oct, 20:54 UTC15d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Citadel Servers Test?
Generated by the game, the map on Citadel Servers Test is procedural, size 4,000 with seed 28475. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Citadel Servers Test?
No gather rate appears in the name of Citadel Servers Test. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Citadel Servers Test right now?
At this moment, Citadel Servers Test records 0 players across 100 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 0 players.
How does Citadel Servers Test rank against other Rust servers?
The last seven days of player hours place Citadel Servers Test at #14,954, in the top 67% of all ranked servers.
Server details
How reliably does Citadel Servers Test stay online?
Citadel Servers Test is up at the moment. Going by the uptime figure it reports, it restarted about 2 hours ago. It was up 77% of the time across the last 7 full days: 129 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Citadel Servers Test hold a steady tick rate?
The 48-hour average is 219 server fps; 181 is the lowest observed. The world held up to 98,981 entities at its peak, buildings and deployables included. Its highest memory use was 2,861 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Citadel Servers Test hosted?
Nothing about a region comes from Citadel Servers Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 109.123.230.80:28015 is the address it uses.
What build of Rust does Citadel Servers Test use?
On Windows, Citadel Servers Test runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Citadel Servers Test?
1 players, on average, was the busiest crowd at its recent wipes. 22 hours after the latest wipe, the crowd peaked.
How often does Citadel Servers Test wipe, and on which days?
On record so far are too few of Citadel Servers Test's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 15 days 20 hours.
Server tags
What do the server tags on Citadel Servers Test mean?
Tags published by Citadel Servers Test and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Citadel Servers Test appear?
The Rust Server Trends lists that take in Citadel Servers Test are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
What steps get you onto Citadel Servers Test?
Enter client.connect 109.123.230.80:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.