Rust Server TrendsSeismic network · station log
Recording Stations11,873 Players91,534 Active3,854 Wipes · 3 h380 48 h

Station XX-5368 · recording

142# NEEDFORCRAFT Classic 16.10

Online 109.111.170.145:28016 checked 8m ago

biweekly wipes vanillamoddedoxide
Connect
Players now
1/ 99
1% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#5,368
top 24%
Last wipe
13d ago
biweekly schedule
Next wipe
7d 3h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-5368 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 99 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−2into Tue 18:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5216:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap
8.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
50%else halves by day 2.5

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 20d 19hThu 19 Nov, 11:16 UTC
  3. 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 11:16 UTC7d ago M0.3rising 2 – running 0
Thu 15 Oct, 17:35 UTC13d ago M0.5rising 3 held half 6.7 days 0
Mon 5 Oct, 12:33 UTC24d ago M0.3rising 2 held half 10.2 days 0
Fri 2 Oct, 15:21 UTC27d ago M0.3rising 2 halved by day 1 2.9 days 0
Fri 18 Sep, 11:48 UTC41d ago M0.8rising 7 halved by day 4 14.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 42 on average
13/ 100
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 15 on average
17/ 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average
8/ 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 8 on average
10/ 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out groups of 8+ · biweekly · 6 on average
1/ 50
Fudge Begynderserver(Casual Beta:Ticket on discord for access) groups of 8+ · biweekly · 4 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on 142# NEEDFORCRAFT Classic 16.10?

142# NEEDFORCRAFT Classic 16.10 runs a procedural map of size 4,250 with seed 228074660, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on 142# NEEDFORCRAFT Classic 16.10?

No gather rate appears in the name of 142# NEEDFORCRAFT Classic 16.10. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on 142# NEEDFORCRAFT Classic 16.10 right now?

A reading taken now shows 1 players on 142# NEEDFORCRAFT Classic 16.10, which has 99 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The last 48 hours show their highest activity at 10:00 UTC, averaging 2 players.

How does 142# NEEDFORCRAFT Classic 16.10 rank against other Rust servers?

The last seven days of player hours place 142# NEEDFORCRAFT Classic 16.10 at #5,368, in the top 24% of all ranked servers.

Operator and location

How reliably does 142# NEEDFORCRAFT Classic 16.10 stay online?

142# NEEDFORCRAFT Classic 16.10 is up at the moment. Going by the uptime figure it reports, it restarted about 13 hours ago. It was up 93% of the time across the last 7 full days: 157 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

How well does 142# NEEDFORCRAFT Classic 16.10 perform under load?

The 48-hour average is 89 server fps; 50 is the lowest observed. At its highest, it carried 105,630 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,652 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is 142# NEEDFORCRAFT Classic 16.10 hosted?

Nothing about a region comes from 142# NEEDFORCRAFT Classic 16.10. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 109.111.170.145:28016.

Which Rust version is 142# NEEDFORCRAFT Classic 16.10 running?

Rust network protocol 2635 and build 168909 on Windows is what 142# NEEDFORCRAFT Classic 16.10 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on 142# NEEDFORCRAFT Classic 16.10?

On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 30 hours after the wipe. Half that peak was held until the next wipe in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.5.

On what timetable does 142# NEEDFORCRAFT Classic 16.10 run its wipes?

Its schedule cannot be confirmed, as too few of 142# NEEDFORCRAFT Classic 16.10's wipes are on record; the prediction follows its tag instead. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 13 days 21 hours. In its tags it sets out a wipe schedule of every two weeks.

Tags

What do the server tags on 142# NEEDFORCRAFT Classic 16.10 mean?

The game's server browser reads the tags 142# NEEDFORCRAFT Classic 16.10 publishes: gmrust (Game mode): Survival in standard Rust; mp99 (Max players): Slots: 99; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does 142# NEEDFORCRAFT Classic 16.10 appear?

You will find 142# NEEDFORCRAFT Classic 16.10 on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Connecting

How do you connect to 142# NEEDFORCRAFT Classic 16.10?

You can connect by pressing F1 in Rust and typing client.connect 109.111.170.145:28016 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to http://needforcraft.ru/.

Instrument codes

Server tags

what each one means

Published as mp99,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp99
Max players Slots: 99.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.