Station XX-5368 · recording
142# NEEDFORCRAFT Classic 16.10
Online 109.111.170.145:28016 checked 8m ago
- Players now
- 1/ 99
- 1% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,368
- top 24%
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 7d 3h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 99 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Tue 18:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
- usual gap
- 8.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 50%else halves by day 2.5
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 20d 19hThu 19 Nov, 11:16 UTC
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 11:16 UTC7d ago | M0.3▲rising | 2 | – | running | 0 | |
| Thu 15 Oct, 17:35 UTC13d ago | M0.5▲rising | 3 | held half | 6.7 days | 0 | |
| Mon 5 Oct, 12:33 UTC24d ago | M0.3▲rising | 2 | held half | 10.2 days | 0 | |
| Fri 2 Oct, 15:21 UTC27d ago | M0.3▲rising | 2 | halved by day 1 | 2.9 days | 0 | |
| Fri 18 Sep, 11:48 UTC41d ago | M0.8▲rising | 7 | halved by day 4 | 14.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on 142# NEEDFORCRAFT Classic 16.10?
142# NEEDFORCRAFT Classic 16.10 runs a procedural map of size 4,250 with seed 228074660, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on 142# NEEDFORCRAFT Classic 16.10?
No gather rate appears in the name of 142# NEEDFORCRAFT Classic 16.10. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on 142# NEEDFORCRAFT Classic 16.10 right now?
A reading taken now shows 1 players on 142# NEEDFORCRAFT Classic 16.10, which has 99 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The last 48 hours show their highest activity at 10:00 UTC, averaging 2 players.
How does 142# NEEDFORCRAFT Classic 16.10 rank against other Rust servers?
The last seven days of player hours place 142# NEEDFORCRAFT Classic 16.10 at #5,368, in the top 24% of all ranked servers.
Operator and location
How reliably does 142# NEEDFORCRAFT Classic 16.10 stay online?
142# NEEDFORCRAFT Classic 16.10 is up at the moment. Going by the uptime figure it reports, it restarted about 13 hours ago. It was up 93% of the time across the last 7 full days: 157 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
How well does 142# NEEDFORCRAFT Classic 16.10 perform under load?
The 48-hour average is 89 server fps; 50 is the lowest observed. At its highest, it carried 105,630 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,652 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is 142# NEEDFORCRAFT Classic 16.10 hosted?
Nothing about a region comes from 142# NEEDFORCRAFT Classic 16.10. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 109.111.170.145:28016.
Which Rust version is 142# NEEDFORCRAFT Classic 16.10 running?
Rust network protocol 2635 and build 168909 on Windows is what 142# NEEDFORCRAFT Classic 16.10 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on 142# NEEDFORCRAFT Classic 16.10?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 30 hours after the wipe. Half that peak was held until the next wipe in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.5.
On what timetable does 142# NEEDFORCRAFT Classic 16.10 run its wipes?
Its schedule cannot be confirmed, as too few of 142# NEEDFORCRAFT Classic 16.10's wipes are on record; the prediction follows its tag instead. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 13 days 21 hours. In its tags it sets out a wipe schedule of every two weeks.
Tags
What do the server tags on 142# NEEDFORCRAFT Classic 16.10 mean?
The game's server browser reads the tags 142# NEEDFORCRAFT Classic 16.10 publishes: gmrust (Game mode): Survival in standard Rust; mp99 (Max players): Slots: 99; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does 142# NEEDFORCRAFT Classic 16.10 appear?
You will find 142# NEEDFORCRAFT Classic 16.10 on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Connecting
How do you connect to 142# NEEDFORCRAFT Classic 16.10?
You can connect by pressing F1 in Rust and typing client.connect 109.111.170.145:28016 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to http://needforcraft.ru/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.