Rust Server TrendsSeismic network · station log
Recording Stations11,610 Players35,756 Active2,903 Wipes · 3 h67 48 h

Station XX-15419 · no signal

Battlegrounds Testing

Offline 108.74.19.235:28066 checked 6h ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,419
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15419 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123407:0015:0023:0008:0016:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020007:0015:0023:0008:0016:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
12 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:29 UTC FW26d ago M0.0rising 1 – running 0
Sat 19 Sep, 18:55 UTC38d ago M0.0rising 1 halved by day 1 12 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
80/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
82/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
31/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
6/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
12/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Battlegrounds Testing?

The procedural map on Battlegrounds Testing is size 3,500 with seed 980990498, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on Battlegrounds Testing?

The name of Battlegrounds Testing gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Battlegrounds Testing right now?

A reading taken now finds Battlegrounds Testing offline; the most recent activity was 6 hours ago. The population averaged 0 players over the past week.

How does Battlegrounds Testing rank against other Rust servers?

Over the last seven days, Battlegrounds Testing recorded enough player hours to reach #15,419 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does Battlegrounds Testing stay online?

No contact with Battlegrounds Testing right now, and the last recorded contact was 6 hours ago. Its reported uptime points to a restart about 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does Battlegrounds Testing perform under load?

The 48-hour average is 109 server fps; 92 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 69,314. It reached a ceiling of 2,674 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does Battlegrounds Testing run from?

No region is published by Battlegrounds Testing. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 108.74.19.235:28066.

Which Rust version is Battlegrounds Testing running?

Rust network protocol 2635 and build 168909 on Windows is what Battlegrounds Testing runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Battlegrounds Testing?

1 players, on average, was the busiest crowd at its recent wipes. 33 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does Battlegrounds Testing run its wipes?

On record so far are too few of Battlegrounds Testing's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 11 hours is how long the current world has been running.

Lists and tags

What do the server tags on Battlegrounds Testing mean?

The game's server browser reads the tags Battlegrounds Testing publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Battlegrounds Testing appear?

The Rust Server Trends lists that take in Battlegrounds Testing are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to Battlegrounds Testing?

To join, enter client.connect 108.74.19.235:28066 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://stats.battlegroundsrust.com/.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.