Station XX-14679 · no signal
Nt_Nrml Rust
Offline 108.73.72.103:28015 checked 6d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #14,679
- top 66%
- Last wipe
- 21d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 7.9 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 15:01 UTC13d ago | M0.0■steady | 1 | – | – | running | 1 |
| Wed 7 Oct, 18:33 UTC21d ago | M0.0■steady | 1 | – | 7.9 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Nt_Nrml Rust?
The map on Nt_Nrml Rust is procedural, produced by the game.
Which settings and rules apply on Nt_Nrml Rust?
The name of Nt_Nrml Rust gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Nt_Nrml Rust?
No players are recorded on Nt_Nrml Rust at this moment; it is offline, and the last sighting was 6 days 3 hours ago. The seven-day average is 0 players, with a peak of 1.
How does Nt_Nrml Rust rank against other Rust servers?
Over the last seven days, Nt_Nrml Rust recorded enough player hours to reach #14,679 worldwide, placing it in the top 66% of all ranked servers.
Server facts
How reliably does Nt_Nrml Rust stay online?
As recorded now, Nt_Nrml Rust is not reachable, the last contact having been 6 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 2, or 1% of the time. Its earliest appearance in the records of Rust Server Trends dates to 7 October 2026.
Which region does Nt_Nrml Rust run from?
A region is not published by Nt_Nrml Rust. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 108.73.72.103:28015.
What build of Rust does Nt_Nrml Rust use?
On Windows, Nt_Nrml Rust runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Nt_Nrml Rust?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe.
How often does Nt_Nrml Rust wipe, and on which days?
The rhythm of Nt_Nrml Rust cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 21 days 2 hours.
Tags
What do the server tags on Nt_Nrml Rust mean?
These are the tags Nt_Nrml Rust publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): Slots: 1; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Nt_Nrml Rust appear?
The Rust Server Trends lists that take in Nt_Nrml Rust are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Nt_Nrml Rust?
To join, enter client.connect 108.73.72.103:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.