Rust Server TrendsSeismic network · station log
Recording Stations11,841 Players73,926 Active3,704 Wipes · 3 h221 48 h

Station NA-7468 · recording

Bad Neighbors Rust | NA | Vanilla

Online NA 108.65.107.82:28015 checked 6m ago

vanillapremium
Connect
Players now
0/ 75
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#7,468
top 34% · #1121 in NA
Last wipe
7d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station NA-7468 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 75 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 03:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75114:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.1 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctMon 19 OctThu 15 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 21 Oct, 22:54 UTC7d ago M0.3rising 2 – running 0
Mon 19 Oct, 00:52 UTC10d ago M0.0rising 1 held half 2.9 days 0
Thu 15 Oct, 19:04 UTC13d ago M0.0rising 1 halved by day 1 3.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Main| NA · groups of 12+ · weekly · 251 on average
18/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
22/ 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 206 on average
173/ 250
Rustoria.co - US Mondays NA · groups of 12+ · weekly · 159 on average
115/ 200
Rustafied.com - US Friday NA · groups of 16+ · weekly · 155 on average
9/ 100
Rustopia.gg - US Main Premium NA · groups of 16+ · weekly · 145 on average
4/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Bad Neighbors Rust | NA | Vanilla?

Bad Neighbors Rust | NA | Vanilla runs a procedural map of size 3,600 with seed 1583451197, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Bad Neighbors Rust | NA | Vanilla?

The name of Bad Neighbors Rust | NA | Vanilla gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. Rust's premium status is required to join. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Bad Neighbors Rust | NA | Vanilla?

0 of the 75 slots on Bad Neighbors Rust | NA | Vanilla are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The busiest point in the last 48 hours came at 03:00 UTC, averaging 0 players.

How does Bad Neighbors Rust | NA | Vanilla rank against other Rust servers?

Bad Neighbors Rust | NA | Vanilla is #1,121 in North America and #7,468 worldwide on the past week's player hours, within the top 34% of ranked servers.

Operator and location

How reliably does Bad Neighbors Rust | NA | Vanilla stay online?

Right now, you can reach Bad Neighbors Rust | NA | Vanilla. Its reported uptime points to a restart about 14 hours ago. 166 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 October 2026.

Does Bad Neighbors Rust | NA | Vanilla hold a steady tick rate?

Across the last 48 hours it averaged 226 server fps, with a floor of 169. Buildings, deployables and all the rest of the world's entities brought it to a high of 72,351. It reached a ceiling of 2,682 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Bad Neighbors Rust | NA | Vanilla hosted?

With its NA tag, Bad Neighbors Rust | NA | Vanilla lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 108.65.107.82:28015 is the address it uses.

What build of Rust does Bad Neighbors Rust | NA | Vanilla use?

Rust network protocol 2635 and build 168909 on Linux is what Bad Neighbors Rust | NA | Vanilla runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Bad Neighbors Rust | NA | Vanilla?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 5 hours after the wipe. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

How often does Bad Neighbors Rust | NA | Vanilla wipe, and on which days?

No next wipe can be predicted for Bad Neighbors Rust | NA | Vanilla, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 7 days 14 hours.

Lists and tags

What do the server tags on Bad Neighbors Rust | NA | Vanilla mean?

Tags published by Bad Neighbors Rust | NA | Vanilla and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp75 (Max players): 75 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^q (Premium): Rust's premium status is required to join; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Bad Neighbors Rust | NA | Vanilla appear?

You will find Bad Neighbors Rust | NA | Vanilla on the following Rust Server Trends lists: Rust community servers without the side modes, North America Rust servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v and Premium ^q; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

How do you connect to Bad Neighbors Rust | NA | Vanilla?

To join, enter client.connect 108.65.107.82:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. Rust's premium status is required to join.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^v,NA,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp75
Max players 75 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^q
Premium Rust's premium status is required to join.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.