Rust Server TrendsSeismic network · station log
Recording Stations11,745 Players55,760 Active3,187 Wipes · 3 h129 48 h

Station NA-8036 · recording

BotWorld WARZONE - AI Bot War

Online NA 108.61.88.15:28016 checked 9m ago

moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#8,036
top 36% · #1164 in NA
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station NA-8036 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 07:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5202:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct20 Oct25 Oct30 Oct

Top 36% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.6 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
4players, last three wipes
crowd held
0%else halves by day 3

The first 48 hours of its last wipes

Wed 21 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 21 Oct, 15:30 UTC8d ago M0.3rising 2 – running 0
Fri 16 Oct, 00:42 UTC14d ago M0.0steady 0 – 5.6 days 0
Fri 9 Oct, 10:40 UTC20d ago M1.0rising 9 halved by day 3 6.6 days 0
Fri 9 Oct, 03:13 UTC20d ago M0.9rising 9 – 0.3 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
4/ 200
16/ 50
RustGames.gg | Lucky Pillars - US EAST 1 NA · groups of 100+ · 14 on average
26/ 400
[US] BekerMelk's Bow Aim Training Server | AimTrain Face NA · no group limit · 1 on average
1/ 50
US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID NA · groups of 100+ · 1e+07x · weekly · 8 on average
3/ 100
424/ 450
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on BotWorld WARZONE - AI Bot War?

BotWorld WARZONE - AI Bot War runs a procedural map of size 3,000 with seed 2481346, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on BotWorld WARZONE - AI Bot War?

No gather rate appears in the name of BotWorld WARZONE - AI Bot War. Groups hold up to 8 players, which is the default for the game. minigames & battle royale is the game mode, parkour, Bedwars, battle royale and arenas. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on BotWorld WARZONE - AI Bot War right now?

A reading taken now shows 0 players on BotWorld WARZONE - AI Bot War, which has 100 slots. The seven-day average is 0 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 07:00 UTC at 0 players.

How does BotWorld WARZONE - AI Bot War rank against other Rust servers?

For player hours across the last seven days, BotWorld WARZONE - AI Bot War takes #8,036 overall and #1,164 in North America, inside the top 36% of all ranked servers.

Server facts

How reliably does BotWorld WARZONE - AI Bot War stay online?

Right now, you can reach BotWorld WARZONE - AI Bot War. The uptime it reports puts its last restart about 50 minutes ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 5 October 2026.

How well does BotWorld WARZONE - AI Bot War perform under load?

Across the last 48 hours it averaged 95 server fps, with a floor of 3. Buildings, deployables and all the rest of the world's entities brought it to a high of 46,019. It reached a ceiling of 6,166 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is BotWorld WARZONE - AI Bot War hosted?

In North America BotWorld WARZONE - AI Bot War lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 108.61.88.15:28016 is the address it uses.

Which Rust version is BotWorld WARZONE - AI Bot War running?

On Windows, BotWorld WARZONE - AI Bot War runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on BotWorld WARZONE - AI Bot War?

The recent wipes averaged a busiest count of 4 players. The peak on the most recent wipe came 8 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 3 in the wipes where it didn't hold.

How often does BotWorld WARZONE - AI Bot War wipe, and on which days?

There is no next wipe to predict at BotWorld WARZONE - AI Bot War, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 8 days 9 hours.

Server tags

What do the server tags on BotWorld WARZONE - AI Bot War mean?

These are the tags BotWorld WARZONE - AI Bot War publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does BotWorld WARZONE - AI Bot War appear?

The Rust Server Trends lists that take in BotWorld WARZONE - AI Bot War are: Modded Rust servers, tracked live, Rust battlefield servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Minigames ^e, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

How do you connect to BotWorld WARZONE - AI Bot War?

To join, enter client.connect 108.61.88.15:28016 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/5NzyCDXe5z.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^e,^i,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^i
Battlefield High rates and kits for fast PvP.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.