Station XX-15341 · recording
PotatoLand
Online 108.61.121.28:28016 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,341
- top 69%
- Last wipe
- 51d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on PotatoLand?
The procedural map on PotatoLand is size 2,000 with seed 270826028, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on PotatoLand?
No gather rate appears in the name of PotatoLand. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on PotatoLand?
A reading taken now shows 0 players on PotatoLand, which has 50 slots. The seven-day average for this server is 0 players.
How does PotatoLand rank against other Rust servers?
On player hours for the past week, PotatoLand sits at #15,341, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does PotatoLand stay online?
As recorded now, PotatoLand is running. The uptime it reports puts its last restart about 14 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does PotatoLand hold a steady tick rate?
Across the last 48 hours it averaged 100 server fps, with a floor of 100. Buildings, deployables and all the rest of the world's entities brought it to a high of 19,211. Memory use peaked at 1,800 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is PotatoLand hosted?
Nothing about a region comes from PotatoLand. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 108.61.121.28:28016 is the address it uses.
Which Rust version is PotatoLand running?
On Windows, PotatoLand runs Rust network protocol 2633 and build 163207. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does PotatoLand wipe, and on which days?
The rhythm of PotatoLand cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 51 days 13 hours is how long the current world has been running.
Tags
What do the server tags on PotatoLand mean?
The game's server browser reads the tags PotatoLand publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163207 (Build): It runs game build 163207; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does PotatoLand appear?
These Rust Server Trends lists include PotatoLand: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto PotatoLand?
Enter client.connect 108.61.121.28:28016 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.