Station XX-11010 · no signal
Destroyed
Offline 108.55.227.70:28015 checked 4d ago
- Players now
- 1/ 500
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #11,010
- top 49%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 500 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 20:10 UTC4d ago | M0.0■steady | 1 | – | running | 1 | |
| Wed 14 Oct, 23:04 UTC15d ago | M0.0■steady | 1 | – | 10.9 days | 1 | |
| Mon 12 Oct, 21:38 UTC17d ago | M0.0▲rising | 1 | – | 2.1 days | 0 | |
| Mon 12 Oct, 13:02 UTC17d ago | M0.0■steady | 1 | – | 0.4 days | 1 | |
| Sun 11 Oct, 13:28 UTC18d ago | M0.0▲rising | 1 | – | 1 days | 0 | |
| Sat 10 Oct, 15:16 UTC19d ago | M0.0■steady | 1 | – | 0.9 days | 1 | |
| Thu 8 Oct, 16:05 UTC21d ago | M0.0■steady | 1 | – | 2 days | 1 | |
| Wed 7 Oct, 16:29 UTC22d ago | M0.0▲rising | 1 | – | 1 days | 0 | |
| Thu 1 Oct, 18:16 UTC FW28d ago | M0.0▲rising | 1 | – | held half | 5.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Destroyed?
Destroyed uses a procedural map, which the game generates.
Which settings and rules apply on Destroyed?
No gather rate appears in the name of Destroyed. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Destroyed?
No players are recorded on Destroyed at this moment; it is offline, and the last sighting was 4 days 3 hours ago. The seven-day average is 1 players, with a peak of 1.
How does Destroyed rank against other Rust servers?
On player hours for the past week, Destroyed sits at #11,010, which puts it inside the top 49% of every ranked server.
Server facts
How reliably does Destroyed stay online?
No contact with Destroyed right now, and the last recorded contact was 4 days 3 hours ago. 4 of 168 hours in the last 7 full days were up time, 2% of the total. On 26 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does Destroyed run from?
No region is published by Destroyed. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 108.55.227.70:28015 is the address it uses.
What build of Rust does Destroyed use?
Rust network protocol 2635 and build 168909 on Windows is what Destroyed runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Destroyed?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does Destroyed run its wipes?
No next wipe can be predicted for Destroyed, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 4 days 6 hours.
Server tags
What do the server tags on Destroyed mean?
These are the tags Destroyed publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): 500 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Destroyed appear?
You will find Destroyed on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to Destroyed?
You can connect by pressing F1 in Rust and typing client.connect 108.55.227.70:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.