Station XX-8260 · no signal
Cobalt Repopulation Vanilla
Offline 108.239.194.248:28015 checked 6d ago
- Players now
- 3/ 50
- 6% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 4
- peak 7
- Rank
- #8,260
- top 37%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 3of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Cobalt Repopulation Vanilla?
Cobalt Repopulation Vanilla uses a procedural map, which the game generates.
Which settings and rules apply on Cobalt Repopulation Vanilla?
The name of Cobalt Repopulation Vanilla gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Cobalt Repopulation Vanilla?
Cobalt Repopulation Vanilla is not responding at this moment and is offline, last seen 6 days 22 hours ago. Across seven days this server recorded an average of 4 players and a peak of 7.
How does Cobalt Repopulation Vanilla rank against other Rust servers?
The last seven days of player hours place Cobalt Repopulation Vanilla at #8,260, in the top 37% of all ranked servers.
Operator and location
How reliably does Cobalt Repopulation Vanilla stay online?
As recorded now, Cobalt Repopulation Vanilla is not reachable, the last contact having been 6 days 22 hours ago. Of the 144 hours in the last 6 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 22 October 2026.
Where in the world is Cobalt Repopulation Vanilla hosted?
No region is published by Cobalt Repopulation Vanilla. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 108.239.194.248:28015 is the address it uses.
What build of Rust does Cobalt Repopulation Vanilla use?
On Windows, Cobalt Repopulation Vanilla runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does Cobalt Repopulation Vanilla run its wipes?
Too few wipes of Cobalt Repopulation Vanilla are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 7 days 4 hours.
Tags
What do the server tags on Cobalt Repopulation Vanilla mean?
The game's server browser reads the tags Cobalt Repopulation Vanilla publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Cobalt Repopulation Vanilla appear?
The Rust Server Trends lists that take in Cobalt Repopulation Vanilla are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto Cobalt Repopulation Vanilla?
To join, enter client.connect 108.239.194.248:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.