Rust Server TrendsSeismic network · station log
Recording Stations11,854 Players99,188 Active3,861 Wipes · 3 h532 48 h

Station XX-15269 · recording

KushKastle

Online 108.181.91.179:28016 checked 7m ago

moddedcarbon
Connect
Players now
0/ 400
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,269
top 68%
Last wipe
21d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15269 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 400 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 7 Oct, 23:09 UTC21d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
81/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
130/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
144/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
55/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 91 on average
141/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
347/ 350
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on KushKastle?

Generated by the game, the map on KushKastle is procedural, size 6,000 with seed 1. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on KushKastle?

No gather rate appears in the name of KushKastle. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on KushKastle?

A reading taken now shows 0 players on KushKastle, which has 400 slots. The seven-day average for this server is 0 players.

How does KushKastle rank against other Rust servers?

Over the last seven days, KushKastle recorded enough player hours to reach #15,269 worldwide, placing it in the top 68% of all ranked servers.

Server details

How reliably does KushKastle stay online?

As recorded now, KushKastle is running. Going by the uptime figure it reports, it restarted about 4 days 2 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 19 September 2026 is when Rust Server Trends first recorded it.

Does KushKastle hold a steady tick rate?

Across the last 48 hours it averaged 184 server fps, with a floor of 102. The world held up to 202,565 entities at its peak, buildings and deployables included. Its highest memory use was 5,021 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is KushKastle hosted?

A region is not published by KushKastle. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 108.181.91.179:28016 is the address it uses.

Which Rust version is KushKastle running?

On Linux, KushKastle runs Rust network protocol 2634 and build 167058. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on KushKastle?

The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does KushKastle run its wipes?

On record so far are too few of KushKastle's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 21 days 21 hours is how long the current world has been running.

Server tags

What do the server tags on KushKastle mean?

Tags published by KushKastle and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp400 (Max players): Slots: 400; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167058 (Build): Game build: 167058; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does KushKastle appear?

The Rust Server Trends lists that take in KushKastle are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Join the server

How do you connect to KushKastle?

Enter client.connect 108.181.91.179:28016 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp400
Max players Slots: 400.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167058
Build Game build: 167058.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.