Rust Server TrendsSeismic network · station log
Recording Stations11,731 Players65,070 Active3,342 Wipes · 3 h200 48 h

Station XX-15441 · no signal

MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+

Offline 107.216.69.99:28015 checked 16d ago

2x moddedcarbon
Connect
Players now
0/ 200
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,441
top 71%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15441 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 200 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 14:18 UTC27d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 374 on average
130/ 150
US Limitless 2x Monthly Main | No BP Wipes | x2 NA · groups of 12+ · 2x · monthly · 156 on average
162/ 200
[US] Stevious 2x Mondays | Vanilla | 10/26 NA · groups of 12+ · 2x · weekly · 99 on average
46/ 200
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 85 on average
0/ 150
[US] Stevious 2x Main | Vanilla | 10/29 NA · groups of 12+ · 2x · weekly · 73 on average
584/ 600
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | NA · groups of 8+ · 2x · weekly · 42 on average
104/ 150
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+?

MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ uses a procedural map, which the game generates.

Which settings and rules apply on MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+?

Its name points to a gather rate of 2x on MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+?

MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ is not responding at this moment and is offline, last seen 16 days 23 hours ago.

How does MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ rank against other Rust servers?

The last seven days of player hours place MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ at #15,441, in the top 71% of all ranked servers.

Server facts

How reliably does MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ stay online?

No contact with MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ right now, and the last recorded contact was 16 days 23 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Which region does MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ run from?

The name of MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ points to North America, even though it publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 107.216.69.99:28015 is the address it uses.

What build of Rust does MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ use?

MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ is running Rust network protocol 2634 and build 167231 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+?

On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ wipe, and on which days?

On record so far are too few of MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 27 days 9 hours.

Tags

What do the server tags on MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ mean?

Tags published by MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The server has 200 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167231 (Build): It runs game build 167231; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ appear?

The Rust Server Trends lists that take in MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+ are: 2x Rust servers, listed live, Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.

Join the server

How do you connect to MandinaGaming | US | 2x | Solo/Duo/Trio/Quad | Vanilla+?

Enter client.connect 107.216.69.99:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmrust,cs167231,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players The server has 200 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167231
Build It runs game build 167231.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.