Rust Server TrendsSeismic network · station log
Recording Stations11,718 Players47,661 Active3,204 Wipes · 3 h101 48 h

Station US-10215 · recording

[US] Chrispy Staging

Online 107.211.211.138:29015 checked 10m ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#10,215
top 46%
Last wipe
7d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station US-10215 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Tue 11:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
11 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctWed 30 SepTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 21 Oct, 22:05 UTC7d ago M0.0steady 0 – running 0
Wed 30 Sep, 18:44 UTC28d ago M0.5rising 3 halved by day 1 21.1 days 0
Tue 29 Sep, 20:04 UTC29d ago M0.5rising 3 – 0.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Main| NA · groups of 12+ · weekly · 251 on average
31/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average
42/ 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 200 on average
492/ 525
Rustafied.com - US Friday NA · groups of 16+ · weekly · 155 on average
21/ 100
Rustoria.co - US Mondays NA · groups of 12+ · weekly · 153 on average
325/ 350
Rustopia.gg - US Main Premium NA · groups of 16+ · weekly · 145 on average
37/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [US] Chrispy Staging?

[US] Chrispy Staging runs a procedural map of size 4,500 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [US] Chrispy Staging?

No gather rate appears in the name of [US] Chrispy Staging. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on [US] Chrispy Staging?

At this moment, [US] Chrispy Staging records 0 players across 50 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 11:00 UTC, averaging 1 players.

How does [US] Chrispy Staging rank against other Rust servers?

The last seven days of player hours place [US] Chrispy Staging at #10,215, in the top 46% of all ranked servers.

Operator and location

How reliably does [US] Chrispy Staging stay online?

[US] Chrispy Staging is up at the moment. The uptime it reports puts its last restart about 33 hours ago. 144 of 168 hours in the last 7 full days were up time, 86% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does [US] Chrispy Staging perform under load?

The 48-hour average is 131 server fps; 71 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 120,000. Memory use peaked at 2,866 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [US] Chrispy Staging run from?

The name of [US] Chrispy Staging points to North America though it publishes no region tag, and its region code is us5. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 107.211.211.138:29015 is the address it uses.

Which Rust version is [US] Chrispy Staging running?

On Windows, [US] Chrispy Staging runs Rust network protocol 2635 and build 169317. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on [US] Chrispy Staging?

The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

How often does [US] Chrispy Staging wipe, and on which days?

There is no next wipe to predict at [US] Chrispy Staging, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 7 days 2 hours.

Lists and tags

What do the server tags on [US] Chrispy Staging mean?

These are the tags [US] Chrispy Staging publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs169317 (Build): It runs game build 169317; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus5 (Region code): Region code: us5. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [US] Chrispy Staging appear?

These Rust Server Trends lists include [US] Chrispy Staging: Rust community servers without the side modes and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

How do you connect to [US] Chrispy Staging?

Enter client.connect 107.211.211.138:29015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2635,gmrust,cs169317,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs169317
Build It runs game build 169317.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$rus5
Region code Region code: us5.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.